BT21_007.cs 4.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. //Agumon
  6. namespace DCGO.CardEffects.BT21
  7. {
  8. public class BT21_007 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region On Play
  14. if (timing == EffectTiming.OnEnterFieldAnyone)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Return a card from trash", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  19. cardEffects.Add(activateClass);
  20. string EffectDescription()
  21. => "[On Play] You may return 1 Digimon card with the [Reptile]/[Dragonkin] trait from your trash to the hand.";
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  25. {
  26. if (CardEffectCommons.CanTriggerOnPlay(hashtable, card))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. bool CanActivateCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  36. }
  37. bool CanSelectCardCondition(CardSource cardSource)
  38. {
  39. if (cardSource.CardTraits.Find(x => x.Equals("Reptile")) != null || cardSource.CardTraits.Find(x => x.Equals("Dragonkin")) != null)
  40. {
  41. return true;
  42. }
  43. return false;
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  48. {
  49. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  50. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  51. selectCardEffect.SetUp(
  52. canTargetCondition: CanSelectCardCondition,
  53. canTargetCondition_ByPreSelecetedList: null,
  54. canEndSelectCondition: null,
  55. canNoSelect: () => true,
  56. selectCardCoroutine: null,
  57. afterSelectCardCoroutine: null,
  58. message: "Select 1 card to add to your hand.",
  59. maxCount: maxCount,
  60. canEndNotMax: false,
  61. isShowOpponent: true,
  62. mode: SelectCardEffect.Mode.AddHand,
  63. root: SelectCardEffect.Root.Trash,
  64. customRootCardList: null,
  65. canLookReverseCard: true,
  66. selectPlayer: card.Owner,
  67. cardEffect: activateClass);
  68. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  69. }
  70. }
  71. }
  72. #endregion
  73. #region ESS
  74. if (timing == EffectTiming.None)
  75. {
  76. bool Condition()
  77. {
  78. if (CardEffectCommons.IsExistOnBattleArea(card))
  79. {
  80. if (CardEffectCommons.IsOwnerTurn(card))
  81. {
  82. return true;
  83. }
  84. }
  85. return false;
  86. }
  87. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition));
  88. }
  89. #endregion
  90. return cardEffects;
  91. }
  92. }
  93. }