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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Elizamon
- namespace DCGO.CardEffects.BT21
- {
- public class BT21_008 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal top 3, Add Reptile/Dragonkin & 1 Liberator", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Reptile]/[Dragonkin] trait and 1 card with the [LIBERATOR] trait among them to the hand. Return the rest to the bottom of the deck.";
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.CanTriggerOnPlay(hashtable, card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- return true;
- }
- return false;
- }
- bool CanSelectCardCondition(CardSource cardSource, int searchOption)
- {
- if (searchOption == 1)
- {
- if (cardSource.EqualsTraits("Reptile"))
- {
- return true;
- }
- if (cardSource.EqualsTraits("Dragonkin"))
- {
- return true;
- }
- }
- if (searchOption == 2)
- {
- if (cardSource.EqualsTraits("LIBERATOR"))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition: cardsource => CanSelectCardCondition(cardsource, 1),
- message: "Select 1 card with [Reptile] or [Dragonkin] in its traits.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition: cardsource => CanSelectCardCondition(cardsource, 2),
- message: "Select 1 card with [LIBERATOR] in its traits.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- #endregion
- #region Your Turn (ESS)
- if (timing == EffectTiming.OnLoseSecurity)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Gain 1 memory", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("GainMemory_BT21_008");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[Your Turn] [Once Per Turn] When your opponent's security stack is removed from, gain 1 memory.";
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, PlayerCondition))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- return true;
- }
- return false;
- }
- bool PlayerCondition(Player player)
- {
- if (player == card.Owner.Enemy)
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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