BT21_096.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT21
  6. {
  7. public class BT21_096 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Main
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] For the turn, 1 of your [Marcus Damon]s is also treated as a 12000 DP Digimon, can't digivolve and gains <Rush>. Then, that Digimon may attack your opponent's Digimon. Your opponent's unsuspended Digimon can also be attacked with this effect.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  26. {
  27. if (permanent.TopCard.EqualsCardName("Marcus Damon"))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanSelectOpponentPermanentCondition(Permanent permanent)
  35. {
  36. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  43. {
  44. if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
  45. {
  46. Permanent selectedPermanent1 = null;
  47. int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition));
  48. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  49. selectPermanentEffect.SetUp(
  50. selectPlayer: card.Owner,
  51. canTargetCondition: CanSelectPermanentCondition,
  52. canTargetCondition_ByPreSelecetedList: null,
  53. canEndSelectCondition: null,
  54. maxCount: maxCount,
  55. canNoSelect: false,
  56. canEndNotMax: false,
  57. selectPermanentCoroutine: SelectPermanentCoroutine1,
  58. afterSelectPermanentCoroutine: null,
  59. mode: SelectPermanentEffect.Mode.Custom,
  60. cardEffect: activateClass);
  61. selectPermanentEffect.SetUpCustomMessage("Select 1 [Marcus Damon].", "The opponent is selecting 1 [Marcus Damon].");
  62. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  63. IEnumerator SelectPermanentCoroutine1(Permanent selectedPermanent)
  64. {
  65. selectedPermanent1 = selectedPermanent;
  66. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BecomeDigimonThatCantDigivolve(targetPermanent: selectedPermanent, DP: 12000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  67. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  68. }
  69. if (selectedPermanent1 != null)
  70. {
  71. if (selectedPermanent1.CanAttack(activateClass) && CardEffectCommons.HasMatchConditionPermanent(CanSelectOpponentPermanentCondition))
  72. {
  73. #region Attack unsuspended Digimon
  74. CanAttackTargetDefendingPermanentClass canAttackTargetDefendingPermanentClass = new CanAttackTargetDefendingPermanentClass();
  75. canAttackTargetDefendingPermanentClass.SetUpICardEffect("Can attack unsuspended Digimon", CanUseCondition, selectedPermanent1.TopCard);
  76. canAttackTargetDefendingPermanentClass.SetUpCanAttackTargetDefendingPermanentClass(
  77. attackerCondition: AttackerCondition,
  78. defenderCondition: DefenderCondition,
  79. cardEffectCondition: CardEffectCondition);
  80. selectedPermanent1.UntilEndAttackEffects.Add(_ => canAttackTargetDefendingPermanentClass);
  81. bool CanUseCondition(Hashtable hashtable)
  82. {
  83. return true;
  84. }
  85. bool AttackerCondition(Permanent attacker)
  86. {
  87. return attacker == selectedPermanent1;
  88. }
  89. bool DefenderCondition(Permanent defender)
  90. {
  91. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(defender, card) &&
  92. !defender.IsSuspended;
  93. }
  94. bool CardEffectCondition(ICardEffect cardEffect)
  95. {
  96. return true;
  97. }
  98. #endregion
  99. bool AttackDefenderCondition(Permanent permanent)
  100. {
  101. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  102. }
  103. SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
  104. selectAttackEffect.SetUp(
  105. attacker: selectedPermanent1,
  106. canAttackPlayerCondition: () => false,
  107. defenderCondition: AttackDefenderCondition,
  108. cardEffect: activateClass);
  109. yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
  110. }
  111. }
  112. }
  113. }
  114. }
  115. #endregion
  116. #region Security
  117. if (timing == EffectTiming.SecuritySkill)
  118. {
  119. ActivateClass activateClass = new ActivateClass();
  120. activateClass.SetUpICardEffect($"Play 1 [Marcus Damon] from hand or trash and add this card to hand", CanUseCondition, card);
  121. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  122. activateClass.SetIsSecurityEffect(true);
  123. cardEffects.Add(activateClass);
  124. string EffectDiscription()
  125. {
  126. return "[Security] You may play 1 [Marcus Damon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  127. }
  128. bool CanSelectCardCondition(CardSource cardSource)
  129. {
  130. if (cardSource.EqualsCardName("Marcus Damon"))
  131. {
  132. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  133. {
  134. return true;
  135. }
  136. }
  137. return false;
  138. }
  139. bool CanUseCondition(Hashtable hashtable)
  140. {
  141. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  142. }
  143. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  144. {
  145. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  146. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  147. if (canSelectHand || canSelectTrash)
  148. {
  149. if (canSelectHand && canSelectTrash)
  150. {
  151. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  152. {
  153. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  154. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  155. };
  156. string selectPlayerMessage = "From which area do you play a card?";
  157. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  158. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  159. }
  160. else
  161. {
  162. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  163. }
  164. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  165. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  166. List<CardSource> selectedCards = new List<CardSource>();
  167. IEnumerator SelectCardCoroutine(CardSource cardSource)
  168. {
  169. selectedCards.Add(cardSource);
  170. yield return null;
  171. }
  172. if (fromHand)
  173. {
  174. int maxCount = 1;
  175. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  176. selectHandEffect.SetUp(
  177. selectPlayer: card.Owner,
  178. canTargetCondition: CanSelectCardCondition,
  179. canTargetCondition_ByPreSelecetedList: null,
  180. canEndSelectCondition: null,
  181. maxCount: maxCount,
  182. canNoSelect: true,
  183. canEndNotMax: false,
  184. isShowOpponent: true,
  185. selectCardCoroutine: SelectCardCoroutine,
  186. afterSelectCardCoroutine: null,
  187. mode: SelectHandEffect.Mode.Custom,
  188. cardEffect: activateClass);
  189. selectHandEffect.SetUpCustomMessage("Select 1 [Marcus Damon] to play.", "The opponent is selecting 1 [Marcus Damon] to play.");
  190. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  191. yield return StartCoroutine(selectHandEffect.Activate());
  192. }
  193. else
  194. {
  195. int maxCount = 1;
  196. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  197. selectCardEffect.SetUp(
  198. canTargetCondition: CanSelectCardCondition,
  199. canTargetCondition_ByPreSelecetedList: null,
  200. canEndSelectCondition: null,
  201. canNoSelect: () => true,
  202. selectCardCoroutine: SelectCardCoroutine,
  203. afterSelectCardCoroutine: null,
  204. message: "Select 1 card to play.",
  205. maxCount: maxCount,
  206. canEndNotMax: false,
  207. isShowOpponent: true,
  208. mode: SelectCardEffect.Mode.Custom,
  209. root: SelectCardEffect.Root.Trash,
  210. customRootCardList: null,
  211. canLookReverseCard: true,
  212. selectPlayer: card.Owner,
  213. cardEffect: activateClass);
  214. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  215. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  216. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  217. }
  218. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  219. if (!fromHand)
  220. {
  221. root = SelectCardEffect.Root.Trash;
  222. }
  223. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  224. }
  225. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  226. }
  227. }
  228. #endregion
  229. return cardEffects;
  230. }
  231. }
  232. }