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- using System.Collections;
- using System.Collections.Generic;
- // Meramon
- namespace DCGO.CardEffects.BT22
- {
- public class BT22_010 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternative Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel3 && (targetPermanent.TopCard.HasFlameTraits || targetPermanent.TopCard.HasCSTraits);
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Pay 2, Gain raid & piercing. then it may attack", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("BT22_010_Main");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] [Once Per Turn] By paying 2 cost, this Digimon gains <Raid> (When this Digimon attacks, you may switch the target of attack to 1 of your opponent's unsuspended Digimon with the highest DP) and <Piercing> (When this Digimon attacks and deletes an opponent's Digimon and survives the battle, it performs any security checks it normally would) for the turn. Then, this Digimon may attack.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-2, activateClass));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRaid(card.PermanentOfThisCard(), EffectDuration.UntilEachTurnEnd, activateClass));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainPierce(card.PermanentOfThisCard(), EffectDuration.UntilEachTurnEnd, activateClass));
- if (card.PermanentOfThisCard().CanAttack(activateClass))
- {
- SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
- selectAttackEffect.SetUp(
- attacker: card.PermanentOfThisCard(),
- canAttackPlayerCondition: () => true,
- defenderCondition: _ => true,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
- }
- }
- }
- #endregion
- #region ESS
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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