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- using System;
- using System.Collections;
- using System.Collections.Generic;
- // Mirei Mikagura
- namespace DCGO.CardEffects.BT22
- {
- public class BT22_089 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start Of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("By bottom decking, Play 1 4 cost or higher [Mirei Mikagura] or [CS] tamer from hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] By returning this Tamer to the bottom of the deck, you may play 1 play cost 4 or higher [Mirei Mikagura] or play cost 4 or higher Tamer card with the [CS] trait from your hand without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return CardEffectCommons.IsExistOnHand(cardSource)
- && cardSource.HasPlayCost && cardSource.BasePlayCostFromEntity >= 4
- && (cardSource.EqualsCardName("Mirei Mikagura") || (cardSource.IsTamer && cardSource.HasCSTraits))
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DeckBouncePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass: activateClass,
- successProcess: SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
- {
- CardSource selectedHandCard = null;
- #region Select Hand card
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition));
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedHandCard = cardSource;
- yield return null;
- }
- selectHandEffect.SetUpCustomMessage("Select 1 tamer to play", "The opponent is selecting 1 tamer to play");
- selectHandEffect.SetUpCustomMessage_ShowCard("Selected card");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- #endregion
- if (selectedHandCard != null) yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { selectedHandCard },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true));
- }
- }
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("By trashing 1 [Holy Beast]/[Angel]/[Archangel]/[Fallen Angel]/[CS], Draw 2", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] By trashing 1 card with the [Holy Beast], [Angel], [Archangel], [Fallen Angel] or [CS] trait from your hand, <Draw 2> (Draw 2 cards from your deck.)";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return CardEffectCommons.IsExistOnHand(cardSource)
- && cardSource.HasHolyBeastTraits
- || cardSource.EqualsTraits("Angel")
- || cardSource.HasArchAngelTraits
- || cardSource.HasFallenAngelTraits
- || cardSource.HasCSTraits;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
- {
- CardSource selectedHandCard = null;
- #region Select Hand card
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition));
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedHandCard = cardSource;
- yield return null;
- }
- selectHandEffect.SetUpCustomMessage("Select 1 card to discard", "The opponent is selecting 1 card to discard");
- selectHandEffect.SetUpCustomMessage_ShowCard("Selected card");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- #endregion
- if (selectedHandCard != null)
- {
- IDiscardHand discardHandEffect = new IDiscardHand(selectedHandCard, hashtable);
- yield return ContinuousController.instance.StartCoroutine(discardHandEffect.Discard());
- if (discardHandEffect.discarded) yield return ContinuousController.instance.StartCoroutine(
- new DrawClass(card.Owner, 2, activateClass).Draw());
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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