BT23_020.cs 2.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Seadramon
  4. namespace DCGO.CardEffects.BT23
  5. {
  6. public class BT23_020 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alternative Digivolution Condition
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.HasCSTraits
  17. && targetPermanent.TopCard.HasLevel
  18. && targetPermanent.TopCard.IsLevel3;
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  21. permanentCondition: PermanentCondition,
  22. digivolutionCost: 2,
  23. ignoreDigivolutionRequirement: false,
  24. card: card,
  25. condition: null)
  26. );
  27. }
  28. #endregion
  29. #region Alliance
  30. if (timing == EffectTiming.OnAllyAttack)
  31. {
  32. cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: false, card: card, condition: null));
  33. }
  34. #endregion
  35. #region All turns - OPT
  36. if (timing == EffectTiming.OnTappedAnyone)
  37. {
  38. ActivateClass activateClass = new ActivateClass();
  39. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  40. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  41. activateClass.SetHashString("BT23_020_OnTap");
  42. cardEffects.Add(activateClass);
  43. string EffectDiscription()
  44. {
  45. return "[All Turns] [Once Per Turn] When this Digimon suspends, <Draw 1> (Draw 1 card from your deck.)";
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  50. && CardEffectCommons.CanTriggerWhenSelfPermanentSuspends(hashtable, card);
  51. }
  52. bool CanActivateCondition(Hashtable hashtable)
  53. {
  54. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable hashtable)
  57. {
  58. yield return ContinuousController.instance.StartCoroutine(new DrawClass(
  59. player: card.Owner,
  60. drawCount: 1,
  61. cardEffect: activateClass).Draw());
  62. }
  63. }
  64. #endregion
  65. return cardEffects;
  66. }
  67. }
  68. }