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- using System.Collections;
- using System.Collections.Generic;
- // Seadramon
- namespace DCGO.CardEffects.BT23
- {
- public class BT23_020 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternative Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasCSTraits
- && targetPermanent.TopCard.HasLevel
- && targetPermanent.TopCard.IsLevel3;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 2,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null)
- );
- }
- #endregion
- #region Alliance
- if (timing == EffectTiming.OnAllyAttack)
- {
- cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: false, card: card, condition: null));
- }
- #endregion
- #region All turns - OPT
- if (timing == EffectTiming.OnTappedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("BT23_020_OnTap");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[All Turns] [Once Per Turn] When this Digimon suspends, <Draw 1> (Draw 1 card from your deck.)";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerWhenSelfPermanentSuspends(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(
- player: card.Owner,
- drawCount: 1,
- cardEffect: activateClass).Draw());
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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