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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- // MarineAngemon
- namespace DCGO.CardEffects.BT23
- {
- public class BT23_025 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternative Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.HasCSTraits;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 3,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null)
- );
- }
- #endregion
- #region Hand - Main
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Give 3 Digimon Sec-1", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
- activateClass.SetIsDigimonEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Hand] [Main] If you have a Digimon or Tamer with the [CS] trait, by paying 5 cost, give 3 of your opponent's Digimon <Security A. -1> until their turn ends. Then, place this card as the top security card.";
- }
- bool IsCSDigimonOrTamer(Permanent permanent)
- {
- bool isCSDigimon = CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
- permanent.TopCard.HasCSTraits;
- bool isCSTamer = CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) &&
- permanent.TopCard.IsTamer &&
- permanent.TopCard.HasCSTraits;
- return isCSDigimon || isCSTamer;
- }
- bool IsOpponentDigimon(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- return true;
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- // Can use from your hand, if you have a CS digimon or tamer
- return CardEffectCommons.IsExistOnHand(card)
- && CardEffectCommons.IsOwnerTurn(card)
- && CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsCSDigimonOrTamer)
- && card.Owner.MaxMemoryCost >= 5;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsCSDigimonOrTamer))
- {
- // First, select 3 opponent's digimon on the field
- int maxCount = Math.Min(3, CardEffectCommons.MatchConditionPermanentCount(IsOpponentDigimon));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsOpponentDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 3 Digimon that will get Security Attack -1.", "The opponent is selecting 3 Digimon that will get Security Attack -1.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- // To the permanents selected, apply the Sec-1.
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
- yield return null;
- }
- // Either way, pay the 5 cost, then place this card as the top security card.
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-5, activateClass));
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, true, false));
- }
- else
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(card));
- }
- }
- }
- }
- #endregion
- #region On Play/When Digivolving Shared
- bool IsLowestLevelOpponentDigimon(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- if (CardEffectCommons.IsMinLevel(permanent, card.Owner.Enemy))
- {
- return true;
- }
- }
- return false;
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 of your opponent's Digimon to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[On Play] Return 1 of your opponent's Digimon with the lowest level to the hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsLowestLevelOpponentDigimon));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsLowestLevelOpponentDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Bounce,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 of your opponent's Digimon to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[When Digivolving] Return 1 of your opponent's Digimon with the lowest level to the hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(IsLowestLevelOpponentDigimon))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsLowestLevelOpponentDigimon));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsLowestLevelOpponentDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Bounce,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card, EffectDuration.UntilEachTurnEnd));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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