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- using System.Collections;
- using System.Collections.Generic;
- // FunBeemon
- namespace DCGO.CardEffects.BT23
- {
- public class BT23_038 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternative Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel2
- && (targetPermanent.TopCard.HasCSTraits || targetPermanent.TopCard.HasRoyalBaseTraits);
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 0,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null)
- );
- }
- #endregion Alternative Digivolution Condition
- #region All Turns - Security
- if (timing == EffectTiming.None)
- {
- string EffectDiscription()
- {
- return "(Security) [All Turns] All of your [Royal Base] trait Digimon get +1000 DP.";
- }
- bool Condition()
- {
- return CardEffectCommons.IsExistInSecurity(card, false);
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.EqualsTraits("Royal Base"))
- {
- return true;
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect(
- permanentCondition: PermanentCondition,
- changeValue: 1000,
- isInheritedEffect: false,
- card: card,
- condition: Condition,
- effectName: EffectDiscription));
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal top 3", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Royal Base] in its text and 1 card with the [CS] trait among them to the hand. Return the rest to the bottom of the deck.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.HasText("Royal Base");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.HasCSTraits;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 card with [Royal Base] in text.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 card with [CS] trait.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- #endregion
- #region ESS
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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