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- using System;
- using System.Collections;
- using System.Collections.Generic;
- // Hudiemon
- namespace DCGO.CardEffects.BT23
- {
- public class BT23_101 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternative Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel3
- && targetPermanent.TopCard.HasCSTraits;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 4,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null)
- );
- }
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsCardName("Erika Mishima");
- }
- bool Condition()
- {
- return card.Owner.GetBattleAreaPermanents()
- .Filter(x => x.IsTamer && x.TopCard.HasHudieTraits)
- .Count >= 4;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 3,
- ignoreDigivolutionRequirement: true,
- card: card,
- condition: Condition)
- );
- }
- #endregion
- #region Alliance
- if (timing == EffectTiming.OnAllyAttack)
- {
- cardEffects.Add(CardEffectFactory.AllianceSelfEffect(
- isInheritedEffect: false,
- card: card,
- condition: null));
- }
- #endregion
- #region OP/WD Shared
- IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- bool CanSelectHandCardCondition(CardSource cardSource)
- {
- return cardSource.HasPlayCost && cardSource.BasePlayCostFromEntity <= 5
- && cardSource.HasCSTraits;
- }
- bool IsOpponentDigimon(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- int HudieDigimonAmount()
- {
- return card.Owner.GetBattleAreaPermanents()
- .Filter(x => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(x, card)
- && x.TopCard.HasHudieTraits)
- .Count;
- }
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectHandCardCondition))
- {
- CardSource selectedHandCard = null;
- #region Select Hand card
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectHandCardCondition));
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectHandCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedHandCard = cardSource;
- yield return null;
- }
- selectHandEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play");
- selectHandEffect.SetUpCustomMessage_ShowCard("Selected card");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- #endregion
- if (selectedHandCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { selectedHandCard },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true));
- }
- if (CardEffectCommons.HasMatchConditionPermanent(IsOpponentDigimon))
- {
- Permanent selectedOpponentDigimon = null;
- #region Select Opponent Digimon
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsOpponentDigimon));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsOpponentDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedOpponentDigimon = permanent;
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- #endregion
- if (selectedOpponentDigimon != null)
- {
- int dpReduction = HudieDigimonAmount() * 3000;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
- targetPermanent: selectedOpponentDigimon,
- changeValue: -dpReduction,
- effectDuration: EffectDuration.UntilEachTurnEnd,
- activateClass: activateClass));
- }
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 5 cost or lower [CS] card from hand, then 1 digimon gains -3000 for each of your [Hudie] digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] You may play 1 play cost 5 or lower [CS] trait card from your hand without paying the cost. Then, to 1 of your opponent's Digimon, give -3000 DP for the turn for each of your [Hudie] trait Digimon.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 5 cost or lower [CS] card from hand, then 1 digimon gains -3000 for each of your [Hudie] digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] You may play 1 play cost 5 or lower [CS] trait card from your hand without paying the cost. Then, to 1 of your opponent's Digimon, give -3000 DP for the turn for each of your [Hudie] trait Digimon.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- }
- #endregion
- #region When Attacking - OPT
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("By bounce 1 [CS] tamer to hand, Activate 1 [On Play]", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
- activateClass.SetHashString("BT23_101_WA");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] [Once Per Turn] By returning 1 of your [CS] trait Tamers to the hand, activate 1 of this Digimon's [On Play] effects.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
- && CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsCSTamer);
- }
- bool IsCSTamer(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card)
- && permanent.TopCard.HasCSTraits;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsCSTamer))
- {
- Permanent selectedPermament = null;
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsCSTamer));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsCSTamer,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermament = permanent;
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- if (selectedPermament != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BouncePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { selectedPermament },
- activateClass: activateClass,
- successProcess: SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- List<ICardEffect> candidateEffects = card.PermanentOfThisCard().EffectList(EffectTiming.OnEnterFieldAnyone)
- .Clone()
- .Filter(cardEffect => cardEffect != null && cardEffect is ActivateICardEffect && !cardEffect.IsSecurityEffect && cardEffect.IsOnPlay);
- if (candidateEffects.Count >= 1)
- {
- ICardEffect selectedEffect = null;
- if (candidateEffects.Count == 1)
- {
- selectedEffect = candidateEffects[0];
- }
- else
- {
- List<SkillInfo> skillInfos = candidateEffects
- .Map(cardEffect => new SkillInfo(cardEffect, null, EffectTiming.None));
- List<CardSource> cardSources = candidateEffects
- .Map(cardEffect => cardEffect.EffectSourceCard);
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => false,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 effect to activate.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: false,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: cardSources,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetNotShowCard();
- selectCardEffect.SetUpSkillInfos(skillInfos);
- selectCardEffect.SetUpAfterSelectIndexCoroutine(AfterSelectIndexCoroutine);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator AfterSelectIndexCoroutine(List<int> selectedIndexes)
- {
- if (selectedIndexes.Count == 1)
- {
- selectedEffect = candidateEffects[selectedIndexes[0]];
- yield return null;
- }
- }
- }
- if (selectedEffect != null)
- {
- selectedEffect.SetIsDigimonEffect(true);
- Hashtable effectHashtable = CardEffectCommons.OnPlayCheckHashtableOfCard(selectedEffect.EffectSourceCard);
- if (!selectedEffect.IsDisabled)
- {
- yield return ContinuousController.instance.StartCoroutine(
- ((ActivateICardEffect)selectedEffect).Activate_Optional_Effect_Execute(effectHashtable));
- }
- }
- }
- }
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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