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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- //Takumi Aiba
- namespace DCGO.CardEffects.BT23
- {
- public class BT23_089 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- #region All Turns
- if (timing == EffectTiming.WhenRemoveField)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Prevent Digimon from leaving play", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetHashString("Substitute_BT23_089");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[All Turns] When any of your Digimon with the [CS] trait would leave the battle area, by suspending this Tamer and trash 2 same-level cards from 1 of your [CS] trait Digimon's digivolution cards, they don't leave.";
- }
- bool RemovedPermanent(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
- permanent.TopCard.HasCSTraits;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if(CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.HasCSTraits)
- {
- if(permanent.DigivolutionCards.Count(CanSelectCardCondition) >= 2)
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (!cardSource.CanNotTrashFromDigivolutionCards(activateClass))
- {
- foreach (CardSource cardSource1 in cardSource.PermanentOfThisCard().DigivolutionCards)
- {
- if (cardSource != cardSource1)
- {
- if (cardSource.Level == cardSource1.Level)
- {
- if (!cardSource1.CanNotTrashFromDigivolutionCards(activateClass))
- {
- if (cardSource.HasLevel && cardSource1.HasLevel)
- {
- return true;
- }
- }
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, RemovedPermanent);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanActivateSuspendCostEffect(card) &&
- CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- Permanent selectedPermanent = null;
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, _hashtable).Tap());
- #region Select Permanent to trash from
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- #endregion
- if(selectedPermanent != null)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 2;
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList,
- canEndSelectCondition: CanEndSelectCondition,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select cards to discard.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: selectedPermanent.DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetNotShowCard();
- yield return StartCoroutine(selectCardEffect.Activate());
- bool CanEndSelectCondition(List<CardSource> cardSources)
- {
- if (CardEffectCommons.HasNoElement(cardSources))
- {
- return false;
- }
- List<int> levels = cardSources
- .Map(cardSource1 => cardSource1.Level)
- .Distinct()
- .ToList();
- if (levels.Count > 1)
- {
- return false;
- }
- return true;
- }
- bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
- {
- List<int> levels = cardSources
- .Map(cardSource1 => cardSource1.Level)
- .Concat(new List<int>() { cardSource.Level })
- .Distinct()
- .ToList();
- if (levels.Count > 1)
- {
- return false;
- }
- return true;
- }
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (selectedCards.Count == 2)
- {
- yield return ContinuousController.instance.StartCoroutine(new ITrashDigivolutionCards(
- selectedPermanent,
- selectedCards,
- activateClass).TrashDigivolutionCards());
- List<Permanent> protectedPermanents = CardEffectCommons.GetPermanentsFromHashtable(_hashtable)
- .Filter(RemovedPermanent);
- foreach (Permanent removed in protectedPermanents)
- {
- removed.willBeRemoveField = false;
- removed.HideDeleteEffect();
- removed.HideHandBounceEffect();
- removed.HideDeckBounceEffect();
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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