BT23_099.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT23
  5. {
  6. public class BT23_099 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Ignore Color Requirements
  12. if (timing == EffectTiming.None)
  13. {
  14. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  15. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  16. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  17. cardEffects.Add(ignoreColorConditionClass);
  18. bool HasHuckmon(Permanent permanent)
  19. {
  20. return CardEffectCommons.IsPermanentExistsOnField(permanent) &&
  21. permanent.IsDigimon &&
  22. permanent.TopCard.ContainsCardName("Huckmon");
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.HasMatchConditionPermanent(HasHuckmon, true);
  27. }
  28. bool CardCondition(CardSource cardSource)
  29. {
  30. return cardSource == card;
  31. }
  32. }
  33. #endregion
  34. #region Main
  35. if (timing == EffectTiming.OptionSkill)
  36. {
  37. ActivateClass activateClass = new ActivateClass();
  38. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  39. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  40. cardEffects.Add(activateClass);
  41. string EffectDiscription()
  42. {
  43. return "[Main] <Draw 1> Then, place this card in the battle area.";
  44. }
  45. bool CanUseCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  52. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  53. }
  54. }
  55. #endregion
  56. #region Your Turn
  57. if (timing == EffectTiming.OnEnterFieldAnyone)
  58. {
  59. Permanent DigivolvingDigimon = null;
  60. ActivateClass activateClass = new ActivateClass();
  61. activateClass.SetUpICardEffect("Play 1 card with [Sistermon] in its name", CanUseCondition, card);
  62. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  63. cardEffects.Add(activateClass);
  64. string EffectDiscription()
  65. {
  66. return "[Your Turn] When any of your Digimon digivolve into a Digimon with [Huckmon] or [Jesmon] in its name, <Delay> \r\n・You may play 1 card with [Sistermon] in its name from your hand or trash without paying the cost.";
  67. }
  68. bool CanUseCondition(Hashtable hashtable)
  69. {
  70. return CardEffectCommons.IsExistOnBattleArea(card) &&
  71. CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, DigivolvingCondition);
  72. }
  73. bool CanActivateCondition(Hashtable hashtable)
  74. {
  75. if (DigivolvingDigimon != null)
  76. {
  77. if (!DigivolvingCondition(DigivolvingDigimon))
  78. return false;
  79. }
  80. return CardEffectCommons.IsExistOnBattleArea(card)
  81. && CardEffectCommons.IsOwnerTurn(card)
  82. && CardEffectCommons.CanDeclareOptionDelayEffect(card);
  83. }
  84. bool DigivolvingCondition(Permanent permanent)
  85. {
  86. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  87. {
  88. if (permanent.TopCard.ContainsCardName("Huckmon") || permanent.TopCard.ContainsCardName("Jesmon"))
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. bool CanSelectCardCondition(CardSource cardSource)
  96. {
  97. if (cardSource.ContainsCardName("Sistermon"))
  98. {
  99. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  100. {
  101. return true;
  102. }
  103. }
  104. return false;
  105. }
  106. IEnumerator ActivateCoroutine(Hashtable hashtable)
  107. {
  108. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  109. IEnumerator SuccessProcess()
  110. {
  111. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  112. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  113. if (canSelectHand || canSelectTrash)
  114. {
  115. if (canSelectHand && canSelectTrash)
  116. {
  117. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  118. {
  119. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  120. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  121. };
  122. string selectPlayerMessage = "From which area do you play a card?";
  123. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  124. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  125. }
  126. else
  127. {
  128. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  129. }
  130. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  131. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  132. List<CardSource> selectedCards = new List<CardSource>();
  133. IEnumerator SelectCardCoroutine(CardSource cardSource)
  134. {
  135. selectedCards.Add(cardSource);
  136. yield return null;
  137. }
  138. if (fromHand)
  139. {
  140. int maxCount = 1;
  141. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  142. selectHandEffect.SetUp(
  143. selectPlayer: card.Owner,
  144. canTargetCondition: CanSelectCardCondition,
  145. canTargetCondition_ByPreSelecetedList: null,
  146. canEndSelectCondition: null,
  147. maxCount: maxCount,
  148. canNoSelect: true,
  149. canEndNotMax: false,
  150. isShowOpponent: true,
  151. selectCardCoroutine: SelectCardCoroutine,
  152. afterSelectCardCoroutine: null,
  153. mode: SelectHandEffect.Mode.Custom,
  154. cardEffect: activateClass);
  155. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  156. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  157. yield return StartCoroutine(selectHandEffect.Activate());
  158. }
  159. else
  160. {
  161. int maxCount = 1;
  162. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  163. selectCardEffect.SetUp(
  164. canTargetCondition: CanSelectCardCondition,
  165. canTargetCondition_ByPreSelecetedList: null,
  166. canEndSelectCondition: null,
  167. canNoSelect: () => true,
  168. selectCardCoroutine: SelectCardCoroutine,
  169. afterSelectCardCoroutine: null,
  170. message: "Select 1 card to play.",
  171. maxCount: maxCount,
  172. canEndNotMax: false,
  173. isShowOpponent: true,
  174. mode: SelectCardEffect.Mode.Custom,
  175. root: SelectCardEffect.Root.Trash,
  176. customRootCardList: null,
  177. canLookReverseCard: true,
  178. selectPlayer: card.Owner,
  179. cardEffect: activateClass);
  180. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  181. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  182. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  183. }
  184. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  185. if (!fromHand)
  186. {
  187. root = SelectCardEffect.Root.Trash;
  188. }
  189. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  190. }
  191. }
  192. }
  193. }
  194. #endregion
  195. #region Security
  196. if (timing == EffectTiming.SecuritySkill)
  197. {
  198. ActivateClass activateClass = new ActivateClass();
  199. activateClass.SetUpICardEffect($"Play 1 [Agumon] from hand or trash and add this card to hand", CanUseCondition, card);
  200. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  201. activateClass.SetIsSecurityEffect(true);
  202. cardEffects.Add(activateClass);
  203. string EffectDiscription()
  204. {
  205. return "[Security] You may play 1 card with [Sistermon] in its name from your hand or trash without paying the cost. Then, place this card in the battle area.";
  206. }
  207. bool CanSelectCardCondition(CardSource cardSource)
  208. {
  209. if (cardSource.ContainsCardName("Sistermon"))
  210. {
  211. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  212. {
  213. return true;
  214. }
  215. }
  216. return false;
  217. }
  218. bool CanUseCondition(Hashtable hashtable)
  219. {
  220. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  221. }
  222. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  223. {
  224. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  225. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  226. if (canSelectHand || canSelectTrash)
  227. {
  228. if (canSelectHand && canSelectTrash)
  229. {
  230. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  231. {
  232. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  233. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  234. };
  235. string selectPlayerMessage = "From which area do you play a card?";
  236. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  237. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  238. }
  239. else
  240. {
  241. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  242. }
  243. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  244. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  245. List<CardSource> selectedCards = new List<CardSource>();
  246. IEnumerator SelectCardCoroutine(CardSource cardSource)
  247. {
  248. selectedCards.Add(cardSource);
  249. yield return null;
  250. }
  251. if (fromHand)
  252. {
  253. int maxCount = 1;
  254. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  255. selectHandEffect.SetUp(
  256. selectPlayer: card.Owner,
  257. canTargetCondition: CanSelectCardCondition,
  258. canTargetCondition_ByPreSelecetedList: null,
  259. canEndSelectCondition: null,
  260. maxCount: maxCount,
  261. canNoSelect: true,
  262. canEndNotMax: false,
  263. isShowOpponent: true,
  264. selectCardCoroutine: SelectCardCoroutine,
  265. afterSelectCardCoroutine: null,
  266. mode: SelectHandEffect.Mode.Custom,
  267. cardEffect: activateClass);
  268. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  269. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  270. yield return StartCoroutine(selectHandEffect.Activate());
  271. }
  272. else
  273. {
  274. int maxCount = 1;
  275. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  276. selectCardEffect.SetUp(
  277. canTargetCondition: CanSelectCardCondition,
  278. canTargetCondition_ByPreSelecetedList: null,
  279. canEndSelectCondition: null,
  280. canNoSelect: () => true,
  281. selectCardCoroutine: SelectCardCoroutine,
  282. afterSelectCardCoroutine: null,
  283. message: "Select 1 card to play.",
  284. maxCount: maxCount,
  285. canEndNotMax: false,
  286. isShowOpponent: true,
  287. mode: SelectCardEffect.Mode.Custom,
  288. root: SelectCardEffect.Root.Trash,
  289. customRootCardList: null,
  290. canLookReverseCard: true,
  291. selectPlayer: card.Owner,
  292. cardEffect: activateClass);
  293. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  294. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  295. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  296. }
  297. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  298. if (!fromHand)
  299. {
  300. root = SelectCardEffect.Root.Trash;
  301. }
  302. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  303. }
  304. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  305. }
  306. }
  307. #endregion
  308. return cardEffects;
  309. }
  310. }
  311. }