BT23_100.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. // Hudie Net Café
  5. namespace DCGO.CardEffects.BT23
  6. {
  7. public class BT23_100 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Ignore Color Requirement
  13. if (timing == EffectTiming.None)
  14. {
  15. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  16. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  17. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  18. cardEffects.Add(ignoreColorConditionClass);
  19. bool HasCSTrait(Permanent permanent)
  20. {
  21. if (CardEffectCommons.IsOwnerPermanent(permanent, card))
  22. {
  23. if (permanent.TopCard.HasCSTraits)
  24. {
  25. if (permanent.IsDigimon || permanent.IsTamer)
  26. {
  27. return true;
  28. }
  29. }
  30. }
  31. return false;
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.HasMatchConditionPermanent(HasCSTrait, true);
  36. }
  37. bool CardCondition(CardSource cardSource)
  38. {
  39. return cardSource == card;
  40. }
  41. }
  42. #endregion
  43. #region Main
  44. if (timing == EffectTiming.OptionSkill)
  45. {
  46. ActivateClass activateClass = new ActivateClass();
  47. activateClass.SetUpICardEffect("Draw 1, then place in battle area", CanUseCondition, card);
  48. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  49. cardEffects.Add(activateClass);
  50. string EffectDiscription()
  51. {
  52. return "[Main] <Draw 1> Then, place this card in the battle area.";
  53. }
  54. bool CanUseCondition(Hashtable hashtable)
  55. {
  56. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable hashtable)
  59. {
  60. yield return ContinuousController.instance.StartCoroutine(new DrawClass(
  61. player: card.Owner,
  62. drawCount: 1,
  63. cardEffect: activateClass).Draw()
  64. );
  65. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(
  66. card: card,
  67. cardEffect: activateClass)
  68. );
  69. }
  70. }
  71. #endregion
  72. #region Main [Delay]
  73. if (timing == EffectTiming.OnDeclaration)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Play 1 tamer with [CS] trait in hand", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  78. cardEffects.Add(activateClass);
  79. string EffectDiscription()
  80. {
  81. return "[Main] <Delay>, You may play 1 Tamer card with the [CS] trait from your hand without paying the cost.";
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. return CardEffectCommons.IsExistOnBattleArea(card)
  86. && CardEffectCommons.CanDeclareOptionDelayEffect(card);
  87. }
  88. bool CanActivateCondition(Hashtable hashtable)
  89. {
  90. return CardEffectCommons.IsExistOnBattleArea(card);
  91. }
  92. bool CanSelectCard(CardSource cardSource)
  93. {
  94. return cardSource.IsTamer
  95. && cardSource.HasCSTraits
  96. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable hashtable)
  99. {
  100. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  101. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  102. activateClass: activateClass,
  103. successProcess: SuccessProcess,
  104. failureProcess: null));
  105. IEnumerator SuccessProcess(List<Permanent> permanents)
  106. {
  107. if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCard))
  108. {
  109. CardSource selectedCard = null;
  110. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  111. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCard));
  112. selectHandEffect.SetUp(
  113. selectPlayer: card.Owner,
  114. canTargetCondition: CanSelectCard,
  115. canTargetCondition_ByPreSelecetedList: null,
  116. canEndSelectCondition: null,
  117. maxCount: maxCount,
  118. canNoSelect: true,
  119. canEndNotMax: false,
  120. isShowOpponent: true,
  121. selectCardCoroutine: SelectCardCoroutine,
  122. afterSelectCardCoroutine: null,
  123. mode: SelectHandEffect.Mode.Custom,
  124. cardEffect: activateClass);
  125. IEnumerator SelectCardCoroutine(CardSource cardSource)
  126. {
  127. selectedCard = cardSource;
  128. yield return null;
  129. }
  130. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  131. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  132. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  133. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  134. cardSources: new List<CardSource>() { selectedCard },
  135. activateClass: activateClass,
  136. payCost: false,
  137. isTapped: false,
  138. root: SelectCardEffect.Root.Hand,
  139. activateETB: true)
  140. );
  141. }
  142. }
  143. }
  144. }
  145. #endregion
  146. #region Security
  147. if (timing == EffectTiming.SecuritySkill)
  148. {
  149. ActivateClass activateClass = new ActivateClass();
  150. activateClass.SetUpICardEffect("Play 1 level 3 [CS] digimon from hand or trash, then place in battle area", CanUseCondition, card);
  151. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  152. activateClass.SetIsSecurityEffect(true);
  153. cardEffects.Add(activateClass);
  154. string EffectDiscription()
  155. {
  156. return "[Security] You may play 1 level 3 Digimon card with the [CS] trait from your hand or trash without paying the cost. Then, place this card in the battle area.";
  157. }
  158. bool CanUseCondition(Hashtable hashtable)
  159. {
  160. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  161. }
  162. bool CanSelectCard(CardSource cardSource)
  163. {
  164. return cardSource.IsDigimon
  165. && cardSource.HasLevel && cardSource.IsLevel3
  166. && cardSource.HasCSTraits
  167. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
  168. }
  169. IEnumerator ActivateCoroutine(Hashtable hashtable)
  170. {
  171. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCard);
  172. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCard);
  173. if (canSelectHand || canSelectTrash)
  174. {
  175. #region Setup user Selection
  176. if (canSelectHand && canSelectTrash)
  177. {
  178. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  179. {
  180. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  181. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  182. };
  183. string selectPlayerMessage = "From which area do you select a card?";
  184. string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
  185. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  186. }
  187. else
  188. {
  189. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  190. }
  191. #endregion
  192. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  193. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  194. CardSource selectedCard = null;
  195. IEnumerator SelectCardCoroutine(CardSource cardSource)
  196. {
  197. selectedCard = cardSource;
  198. yield return null;
  199. }
  200. if (fromHand)
  201. {
  202. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  203. selectHandEffect.SetUp(
  204. selectPlayer: card.Owner,
  205. canTargetCondition: CanSelectCard,
  206. canTargetCondition_ByPreSelecetedList: null,
  207. canEndSelectCondition: null,
  208. maxCount: 1,
  209. canNoSelect: true,
  210. canEndNotMax: false,
  211. isShowOpponent: true,
  212. selectCardCoroutine: SelectCardCoroutine,
  213. afterSelectCardCoroutine: null,
  214. mode: SelectHandEffect.Mode.Custom,
  215. cardEffect: activateClass);
  216. selectHandEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play.");
  217. selectHandEffect.SetUpCustomMessage_ShowCard("Selected card");
  218. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  219. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  220. new List<CardSource>() { selectedCard },
  221. activateClass: activateClass,
  222. payCost: false,
  223. isTapped: false,
  224. root: SelectCardEffect.Root.Hand,
  225. activateETB: transform)
  226. );
  227. }
  228. else
  229. {
  230. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  231. selectCardEffect.SetUp(
  232. canTargetCondition: CanSelectCard,
  233. canTargetCondition_ByPreSelecetedList: null,
  234. canEndSelectCondition: null,
  235. canNoSelect: () => true,
  236. selectCardCoroutine: SelectCardCoroutine,
  237. afterSelectCardCoroutine: null,
  238. message: "Select 1 card to play.",
  239. maxCount: 1,
  240. canEndNotMax: false,
  241. isShowOpponent: true,
  242. mode: SelectCardEffect.Mode.Custom,
  243. root: SelectCardEffect.Root.Trash,
  244. customRootCardList: null,
  245. canLookReverseCard: true,
  246. selectPlayer: card.Owner,
  247. cardEffect: activateClass);
  248. selectCardEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play.");
  249. selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
  250. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  251. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  252. new List<CardSource>() { selectedCard },
  253. activateClass: activateClass,
  254. payCost: false,
  255. isTapped: false,
  256. root: SelectCardEffect.Root.Trash,
  257. activateETB: transform)
  258. );
  259. }
  260. }
  261. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(
  262. card: card,
  263. cardEffect: activateClass)
  264. );
  265. }
  266. }
  267. #endregion
  268. return cardEffects;
  269. }
  270. }
  271. }