BT24_086.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. // The Crossroad Witch
  5. namespace DCGO.CardEffects.BT24
  6. {
  7. public class BT24_086 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Name Rule
  13. if (timing == EffectTiming.None)
  14. {
  15. ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass();
  16. changeCardNamesClass.SetUpICardEffect("Also treated as [Shuu Yulin]", CanUseCondition, card);
  17. changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames);
  18. cardEffects.Add(changeCardNamesClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. return true;
  22. }
  23. List<string> changeCardNames(CardSource cardSource, List<string> CardNames)
  24. {
  25. if (cardSource == card)
  26. {
  27. CardNames.Add("Shuu Yulin");
  28. }
  29. return CardNames;
  30. }
  31. }
  32. #endregion
  33. #region Security
  34. if (timing == EffectTiming.SecuritySkill)
  35. {
  36. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  37. }
  38. #endregion
  39. #region Start of Your Main Phase
  40. if (timing == EffectTiming.OnStartMainPhase)
  41. {
  42. ActivateClass activateClass = new ActivateClass();
  43. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  44. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  45. cardEffects.Add(activateClass);
  46. string EffectDescription()
  47. {
  48. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  49. }
  50. bool CanUseCondition(Hashtable hashtable)
  51. {
  52. return CardEffectCommons.IsExistOnBattleArea(card)
  53. && CardEffectCommons.IsOwnerTurn(card);
  54. }
  55. bool CanActivateCondition(Hashtable hashtable)
  56. {
  57. return CardEffectCommons.IsExistOnBattleArea(card);
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  60. {
  61. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1 && card.Owner.CanAddMemory(activateClass))
  62. {
  63. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  64. }
  65. }
  66. }
  67. #endregion
  68. #region All Turns
  69. if (timing == EffectTiming.OnEnterFieldAnyone)
  70. {
  71. ActivateClass activateClass = new ActivateClass();
  72. activateClass.SetUpICardEffect("Mind Link", CanUseCondition, card);
  73. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  74. cardEffects.Add(activateClass);
  75. string EffectDescription()
  76. {
  77. return "[All Turns] When any of your Digimon are played or digivolve, you may <Mind Link> with 1 of your Digimon with the [X Antibody], [DigiPolice] or [SEEKERS] trait.";
  78. }
  79. bool MyPlayedDigimonCondition(Permanent permanent)
  80. {
  81. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  82. }
  83. bool IsMyProperDigimon(Permanent permanent)
  84. {
  85. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  86. && (permanent.TopCard.HasXAntibodyTraits
  87. || permanent.TopCard.EqualsTraits("DigiPolice")
  88. || permanent.TopCard.HasSeekersTraits);
  89. }
  90. bool CanUseCondition(Hashtable hashtable)
  91. {
  92. return CardEffectCommons.IsExistOnBattleArea(card)
  93. && (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, MyPlayedDigimonCondition)
  94. || CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, MyPlayedDigimonCondition));
  95. }
  96. bool CanActivateCondition(Hashtable hashtable)
  97. {
  98. return CardEffectCommons.IsExistOnBattleArea(card)
  99. && CardEffectCommons.HasMatchConditionPermanent(IsMyProperDigimon);
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable hashtable)
  102. {
  103. yield return ContinuousController.instance.StartCoroutine(
  104. new MindLinkClass(
  105. tamer: card.PermanentOfThisCard(),
  106. digimonCondition: IsMyProperDigimon,
  107. activateClass: activateClass
  108. ).MindLink()
  109. );
  110. }
  111. }
  112. #endregion
  113. #region Inherited 1
  114. if (timing == EffectTiming.None)
  115. {
  116. bool Condition()
  117. {
  118. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  119. && (card.PermanentOfThisCard().TopCard.HasXAntibodyTraits
  120. || card.PermanentOfThisCard().TopCard.EqualsTraits("DigiPolice")
  121. || card.PermanentOfThisCard().TopCard.HasSeekersTraits);
  122. }
  123. cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition));
  124. }
  125. if (timing == EffectTiming.OnAllyAttack)
  126. {
  127. bool Condition()
  128. {
  129. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  130. && (card.PermanentOfThisCard().TopCard.HasXAntibodyTraits
  131. || card.PermanentOfThisCard().TopCard.EqualsTraits("DigiPolice")
  132. || card.PermanentOfThisCard().TopCard.HasSeekersTraits);
  133. }
  134. cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: true, card: card, condition: Condition));
  135. }
  136. #endregion
  137. #region Inherited 2
  138. if (timing == EffectTiming.OnEndTurn)
  139. {
  140. ActivateClass activateClass = new ActivateClass();
  141. activateClass.SetUpICardEffect("Play 1 [Shuu Yulin] from this Digimon's digivolution cards", CanUseCondition, card);
  142. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  143. activateClass.SetIsInheritedEffect(true);
  144. cardEffects.Add(activateClass);
  145. string EffectDescription()
  146. {
  147. return "[End of All Turns] You may play 1 [Shuu Yulin] from this Digimon's digivolution cards without paying the cost.";
  148. }
  149. bool CanSelectCardCondition(CardSource cardSource)
  150. {
  151. return CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)
  152. && cardSource.EqualsCardName("Shuu Yulin");
  153. }
  154. bool CanUseCondition(Hashtable hashtable)
  155. {
  156. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  157. }
  158. bool CanActivateCondition(Hashtable hashtable)
  159. {
  160. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  161. && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
  162. }
  163. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  164. {
  165. if (CardEffectCommons.IsExistOnBattleArea(card))
  166. {
  167. Permanent selectedPermanent = card.PermanentOfThisCard();
  168. if (selectedPermanent != null)
  169. {
  170. if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  171. {
  172. int maxCount = 1;
  173. List<CardSource> selectedCards = new List<CardSource>();
  174. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  175. selectCardEffect.SetUp(
  176. canTargetCondition: CanSelectCardCondition,
  177. canTargetCondition_ByPreSelecetedList: null,
  178. canEndSelectCondition: null,
  179. canNoSelect: () => true,
  180. selectCardCoroutine: SelectCardCoroutine,
  181. afterSelectCardCoroutine: null,
  182. message: "Select 1 digivolution card to play.",
  183. maxCount: maxCount,
  184. canEndNotMax: false,
  185. isShowOpponent: true,
  186. mode: SelectCardEffect.Mode.Custom,
  187. root: SelectCardEffect.Root.Custom,
  188. customRootCardList: selectedPermanent.DigivolutionCards,
  189. canLookReverseCard: true,
  190. selectPlayer: card.Owner,
  191. cardEffect: activateClass);
  192. selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.",
  193. "The opponent is selecting 1 digivolution card to play.");
  194. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  195. yield return StartCoroutine(selectCardEffect.Activate());
  196. IEnumerator SelectCardCoroutine(CardSource cardSource)
  197. {
  198. selectedCards.Add(cardSource);
  199. yield return null;
  200. }
  201. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  202. cardSources: selectedCards,
  203. activateClass: activateClass,
  204. payCost: false,
  205. isTapped: false,
  206. root: SelectCardEffect.Root.DigivolutionCards,
  207. activateETB: true));
  208. }
  209. }
  210. }
  211. }
  212. }
  213. #endregion
  214. return cardEffects;
  215. }
  216. }
  217. }