BT24_002.cs 2.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Bukamon
  6. namespace DCGO.CardEffects.BT24
  7. {
  8. public class BT24_002 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region End of Your Turn - ESS
  14. if (timing == EffectTiming.OnEndTurn)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("By paying 1, this digimon may unsuspend", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
  19. activateClass.SetIsInheritedEffect(true);
  20. activateClass.SetHashString("EOYT_BT24_002");
  21. cardEffects.Add(activateClass);
  22. string EffectDescription()
  23. {
  24. return "[End of Your Turn] [Once Per Turn] By paying 1 cost, this blue Digimon with the [TS] trait unsuspends.";
  25. }
  26. bool CanUseCondition(Hashtable hashtable)
  27. {
  28. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  29. CardEffectCommons.IsOwnerTurn(card);
  30. }
  31. bool CanActivateCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  34. card.Owner.MemoryForPlayer > -10;
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable hashtable)
  37. {
  38. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-1, activateClass));
  39. if (card.PermanentOfThisCard().TopCard.CardColors.Contains(CardColor.Blue) &&
  40. CardEffectCommons.CanUnsuspend(card.PermanentOfThisCard()) &&
  41. card.PermanentOfThisCard().TopCard.HasTSTraits)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { card.PermanentOfThisCard() }, activateClass).Unsuspend());
  44. }
  45. }
  46. }
  47. #endregion
  48. return cardEffects;
  49. }
  50. }
  51. }