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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Gomamon
- namespace DCGO.CardEffects.BT24
- {
- public class BT24_020 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alt Digivolution Condition
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.IsLevel2 && targetPermanent.TopCard.HasTSTraits;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region On Play - Search 3
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal 3 from deck. Add 1 [Sea Beast], [Shaman], [Aqua] or [Sea Animal] and 1 [TS].", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[On Play] Reveal the top 3 cards of your deck. Add 1 Digimon card with the [Sea Beast] or [Shaman] trait or [Aqua] or [Sea Animal] in any of its traits and 1 card with the [TS] trait among them to the hand. Return the rest to the bottom of the deck.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanSelectCardCondition(CardSource card)
- {
- return card.IsDigimon &&
- (card.EqualsTraits("Sea Beast") ||
- card.EqualsTraits("Shaman") ||
- card.ContainsTraits("Aqua") ||
- card.ContainsTraits("Sea Animal")
- );
- }
- bool CanSelectCardCondition1(CardSource card)
- {
- return card.HasTSTraits;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 Digimon with [Sea Beast] or [Shaman] trait or [Aqua] or [Sea Animal] in any of its traits.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 card with the [TS] trait.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- #endregion
- #region ESS
- if (timing == EffectTiming.OnUnTappedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("If you have 7 or fewer cards in hand, <Draw 1>.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("BT24_020_YT_Draw1");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- => "[Your Turn] [Once Per Turn] When this Digimon unsuspends, if you have 7 or fewer cards in your hand, <Draw 1>.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.IsOwnerTurn(card) &&
- CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard());
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- card.Owner.HandCards.Count <= 7;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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