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- using System.Collections;
- using System.Collections.Generic;
- // DemiDevi
- namespace DCGO.CardEffects.BT24
- {
- public class BT24_068 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal 3 from deck. Add 2. Return the rest to bot deck. Trash 1 from hand.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Evil] or [Fallen Angel] trait and 1 card with the [Seven Great Demon Lords] trait among them to the hand. Return the rest to the bottom of the deck. Then, trash 1 card in your hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card)
- && CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanSelectCardCondition(CardSource card)
- {
- return card.EqualsTraits("Evil")
- || card.EqualsTraits("Fallen Angel");
- }
- bool CanSelectCardCondition1(CardSource card)
- {
- return card.EqualsTraits("Seven Great Demon Lords");
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 3,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 Digimon with [Evil] or [Fallen Angel] in its traits.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 card with [Seven Great Demon Lords] in its traits.",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- if (card.Owner.HandCards.Count >= 1)
- {
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (card) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 Card to trash.", "The opponent is selecting 1 card to trash from their hand.");
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- }
- }
- #endregion
- #region ESS
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash top card from both players deck", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
- activateClass.SetHashString("BT24_068_TrashTopDeck");
- activateClass.SetIsInheritedEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[When Attacking] [Once Per Turn] Trash the top card of both players' decks.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnField(card)
- && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnField(card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
- addTrashCount: 1,
- player: card.Owner,
- cardEffect: activateClass).AddTrashCardsFromLibraryTop());
- yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(
- addTrashCount: 1,
- player: card.Owner.Enemy,
- cardEffect: activateClass).AddTrashCardsFromLibraryTop());
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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