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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Rei Katsura
- namespace DCGO.CardEffects.BT24
- {
- public class BT24_087 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card));
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.WhenLinked)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Draw 1, Trash 1, then you may app fuse", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When any of your Digimon get linked, by suspending this Tamer, <Draw 1> and trash 1 card in your hand. Then, 1 of your Digimon may app fuse into a Digimon card with the [System], [Life] or [Transmutation] trait in the trash.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, null)
- && CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool LinkPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CanSelectPermanent(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- foreach (CardSource trash in card.Owner.TrashCards)
- {
- if (trash.appFusionCondition != null)
- {
- if (trash.CanAppFusionFromTargetPermanent(permanent, true, SelectCardEffect.Root.Trash))
- return true;
- }
- }
- }
- return false;
- }
- bool CanSelectCard(CardSource cardSource, Permanent permanent)
- {
- return cardSource.appFusionCondition != null
- && cardSource.CanAppFusionFromTargetPermanent(permanent, true, SelectCardEffect.Root.Trash)
- && (cardSource.EqualsTraits("System")
- || cardSource.EqualsTraits("Life")
- || cardSource.EqualsTraits("Transmutation"));
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent> { card.PermanentOfThisCard() }, hashtable).Tap());
- if (card.PermanentOfThisCard().IsSuspended)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
- if (card.Owner.HandCards.Count > 0)
- {
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent))
- {
- Permanent selectedPermanent = null;
- #region Select App Fuse Permanent Target
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanent,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to app fuse", "The opponent is selecting 1 digimon to app fuse");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- #endregion
- if (selectedPermanent != null)
- {
- CardSource selectedCard = null;
- #region Select App Fusion Hand Target
- int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, trashCard => CanSelectCard(trashCard, selectedPermanent)));
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: trashCard => CanSelectCard(trashCard, selectedPermanent),
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => false,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 digivolution card to play.",
- maxCount: maxCount1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to digivolve into.", "The opponent is selecting 1 card to digivolve into.");
- yield return StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- selectCardEffect.SetUpCustomMessage("Select digimon to app fuse into.", "The opponent is selecting digimon to app fuse into.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Selected digimon");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- #endregion
- if (selectedCard != null && selectedCard.CanAppFusionFromTargetPermanent(selectedPermanent, true))
- {
- CardSource linkCard = selectedPermanent.LinkedCards.Where(x => selectedCard.appFusionCondition.linkedCondition(selectedPermanent, x)).First();
- PlayCardClass playCardClass = new PlayCardClass(new List<CardSource> { selectedCard }, hashtable, true, selectedPermanent, false, SelectCardEffect.Root.Hand, true);
- playCardClass.SetAppFusion(new int[] { selectedPermanent.PermanentFrame.FrameID, selectedPermanent.LinkedCards.IndexOf(linkCard) });
- yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard());
- }
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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