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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System;
- // Asuna Shiroki
- namespace DCGO.CardEffects.BT24
- {
- public class BT24_088 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Your Turn
- if (timing == EffectTiming.OnStartTurn)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return to deck to play another or a lvl 4 or lower [TS] or [Three Musketeers]", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[Start of Your Turn] If you have 4 or less memory, by returning this Tamer to the bottom of the deck, you may play 1 [Asuna Shiroki] or 1 level 4 or lower Digimon card with the [TS] trait or [Three Musketeers] in its text from your trash without paying the cost.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.MemoryForPlayer <= 4;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return (cardSource.EqualsCardName("Asuna Shiroki")
- || (cardSource.IsDigimon
- && cardSource.HasLevel
- && cardSource.Level <= 4
- && (cardSource.HasTSTraits
- || cardSource.HasText("Three Musketeers"))))
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DeckBouncePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass: activateClass,
- successProcess: SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to play.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Trash,
- activateETB: true));
- }
- }
- }
- #endregion
- #region On Play
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Trash 1 card from hand to Draw 2", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[On Play] By trashing 1 card with [Three Musketeers] in its text or the [TS] trait from your hand, <Draw 2>.";
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.HasText("Three Musketeers")
- || cardSource.HasTSTraits;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.HandCards.Count >= 1;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- bool discarded = false;
- int discardCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: discardCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- discarded = true;
- yield return null;
- }
- }
- if (discarded)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw());
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
|