BT24_011.cs 1.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT24
  6. {
  7. // Cyclonemon
  8. public class BT24_011 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Alt Digivolution Condition
  14. if (timing == EffectTiming.None)
  15. {
  16. static bool PermanentCondition(Permanent targetPermanent)
  17. {
  18. return targetPermanent.TopCard.IsLevel3 && targetPermanent.TopCard.HasTSTraits;
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  21. }
  22. #endregion
  23. #region Rush
  24. if (timing == EffectTiming.None)
  25. {
  26. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  27. }
  28. #endregion
  29. #region Raid
  30. if(timing == EffectTiming.OnAllyAttack)
  31. {
  32. cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null));
  33. }
  34. #endregion
  35. #region ESS
  36. if(timing == EffectTiming.OnAllyAttack)
  37. {
  38. cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: true, card: card, condition: null));
  39. }
  40. #endregion
  41. return cardEffects;
  42. }
  43. }
  44. }