BT24_100.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // In-Between Theater
  4. namespace DCGO.CardEffects.BT24
  5. {
  6. public class BT24_100 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region ignoring colors
  12. if (timing == EffectTiming.None)
  13. {
  14. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  15. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  16. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  17. cardEffects.Add(ignoreColorConditionClass);
  18. bool CanUseCondition(Hashtable hashtable)
  19. => CardEffectCommons.HasMatchConditionPermanent((permanent) => permanent.TopCard.Owner == card.Owner && (permanent.IsTamer || permanent.IsDigimon) && permanent.TopCard.HasTSTraits, true);
  20. bool CardCondition(CardSource cardSource)
  21. => cardSource == card;
  22. }
  23. #endregion
  24. #region Main
  25. if (timing == EffectTiming.OptionSkill)
  26. {
  27. ActivateClass activateClass = new ActivateClass();
  28. activateClass.SetUpICardEffect("Reveal top 3, add 1 [TS] card to hand, bottom deck the rest", CanUseCondition, card);
  29. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  30. cardEffects.Add(activateClass);
  31. string EffectDescription()
  32. {
  33. return "[Main] Reveal the top 3 cards of your deck. Add 1 [TS] trait card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  38. }
  39. bool CanSelectCardCondition(CardSource cardSource)
  40. {
  41. return cardSource.HasTSTraits;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  46. revealCount: 3,
  47. simplifiedSelectCardConditions:
  48. new SimplifiedSelectCardConditionClass[]
  49. {
  50. new SimplifiedSelectCardConditionClass(
  51. canTargetCondition:CanSelectCardCondition,
  52. message: "Select 1 [TS] card.",
  53. mode: SelectCardEffect.Mode.AddHand,
  54. maxCount: 1,
  55. selectCardCoroutine: null),
  56. },
  57. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  58. activateClass: activateClass
  59. ));
  60. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  61. }
  62. }
  63. #endregion
  64. #region Delay
  65. if (timing == EffectTiming.OnDeclaration)
  66. {
  67. cardEffects.Add(CardEffectFactory.Gain2MemoryOptionDelayEffect(card));
  68. }
  69. #endregion
  70. #region Security
  71. if (timing == EffectTiming.SecuritySkill)
  72. {
  73. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  74. }
  75. #endregion
  76. return cardEffects;
  77. }
  78. }
  79. }