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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Inori Misono
- namespace DCGO.CardEffects.BT24
- {
- public class BT24_084 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Your Main Phase
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.IsOwnerTurn(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.CanAddMemory(activateClass) && card.Owner.MemoryForPlayer <= 4)
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- #region All Turns
- if (timing == EffectTiming.OnLoseSecurity)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Digivolve an [Aegiomon] into an [Aegiochusmon]", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[All Turns] When your security stack is removed from, by suspending this Tamer, 1 of your [Aegiomon] may digivolve into a Digimon card with [Aegiouchusmon] in its name in the hand without paying the cost.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanActivateSuspendCostEffect(card);
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)
- && permanent.TopCard.EqualsCardName("Aegiomon");
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.ContainsCardName("Aegiochusmon");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent> { card.PermanentOfThisCard() }, hashtable).Tap());
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage(
- "Select 1 Digimon that will digivolve.",
- "The opponent is selecting 1 Digimon that will digivolve.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- targetPermanent: permanent,
- cardCondition: CanSelectCardCondition,
- payCost: false,
- reduceCostTuple: null,
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: true,
- activateClass: activateClass,
- successProcess: null));
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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