BT24_093.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. // Temple of Beginnings
  5. namespace DCGO.CardEffects.BT24
  6. {
  7. public class BT24_093 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Main
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Top sec to hand, Recovery +1, place in battle area.", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  18. cardEffects.Add(activateClass);
  19. string EffectDescription()
  20. {
  21. return "[Main] Add your top security card to the hand and <Recovery +1 (Deck)>. Then, place this card in the battle area.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable hashtable)
  28. {
  29. if (card.Owner.SecurityCards.Count > 0)
  30. {
  31. CardSource topCard = card.Owner.SecurityCards[0];
  32. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  33. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  34. player: card.Owner,
  35. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  36. activateClass).ReduceSecurity());
  37. }
  38. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  39. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  40. }
  41. }
  42. #endregion
  43. #region All Turns
  44. if (timing == EffectTiming.OnLoseSecurity)
  45. {
  46. List<Permanent> suspendedPermaments = new List<Permanent>();
  47. ActivateClass activateClass = new ActivateClass();
  48. activateClass.SetUpICardEffect("Place top card [Aegiochusmon] or [Jupitermon] on top sec.", CanUseCondition, card);
  49. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  50. cardEffects.Add(activateClass);
  51. string EffectDescription()
  52. {
  53. return "[All Turns] When your security stack is removed, <Delay>.\r\n• You may place the top stacked card of any your Digimon with [Aegiochusmon] or [Jupitermon] in their names as the top security card.";
  54. }
  55. bool CanUseCondition(Hashtable hashtable)
  56. {
  57. return CardEffectCommons.IsExistOnBattleArea(card)
  58. && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner)
  59. && CardEffectCommons.CanDeclareOptionDelayEffect(card);
  60. }
  61. bool CanActivateCondition(Hashtable hashtable)
  62. {
  63. return CardEffectCommons.IsExistOnBattleArea(card);
  64. }
  65. bool CanSelectPermanentCondition(Permanent permanent)
  66. {
  67. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
  68. && (permanent.TopCard.ContainsCardName("Aegiochusmon")
  69. || permanent.TopCard.ContainsCardName("Jupitermon"))
  70. && permanent.DigivolutionCards.Count > 0;
  71. }
  72. IEnumerator ActivateCoroutine(Hashtable hashtable)
  73. {
  74. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  75. IEnumerator SuccessProcess()
  76. {
  77. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  78. {
  79. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  80. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  81. selectPermanentEffect.SetUp(
  82. selectPlayer: card.Owner,
  83. canTargetCondition: CanSelectPermanentCondition,
  84. canTargetCondition_ByPreSelecetedList: null,
  85. canEndSelectCondition: null,
  86. maxCount: maxCount,
  87. canNoSelect: true,
  88. canEndNotMax: false,
  89. selectPermanentCoroutine: SelectPermanentCoroutine,
  90. afterSelectPermanentCoroutine: null,
  91. mode: SelectPermanentEffect.Mode.Custom,
  92. cardEffect: activateClass);
  93. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place to security.", "The opponent is selecting 1 Digimon to place to security.");
  94. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  95. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  96. {
  97. if (permanent != null)
  98. {
  99. permanent.ShowingPermanentCard.ShowPermanentData(true);
  100. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().RemoveDigivolveRootEffect(permanent.TopCard, permanent));
  101. if (!permanent.TopCard.IsToken)
  102. {
  103. if (permanent.DigivolutionCards.Count >= 1)
  104. {
  105. if (permanent.TopCard.IsACE) yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(new List<CardSource> { permanent.TopCard }).Overflow());
  106. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(permanent.TopCard));
  107. permanent.willBeRemoveField = false;
  108. if (permanent.ShowingPermanentCard != null)
  109. {
  110. if (permanent.ShowingPermanentCard.WillBeDeletedObject != null)
  111. {
  112. permanent.ShowingPermanentCard.WillBeDeletedObject.SetActive(false);
  113. }
  114. }
  115. }
  116. }
  117. }
  118. }
  119. }
  120. }
  121. }
  122. }
  123. #endregion
  124. #region Security Effect
  125. if (timing == EffectTiming.SecuritySkill)
  126. {
  127. ActivateClass activateClass = new ActivateClass();
  128. activateClass.SetUpICardEffect("Play 1 [Aegiomon]/[Elecmon] from hand or trash.", CanUseCondition, card);
  129. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  130. activateClass.SetIsSecurityEffect(true);
  131. cardEffects.Add(activateClass);
  132. string EffectDescription()
  133. {
  134. return "[Security] You may play 1 [Aegiomon] or [Elecmon] from your hand or trash without paying the cost.";
  135. }
  136. bool CanUseCondition(Hashtable hashtable)
  137. {
  138. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  139. }
  140. bool CanSelectCardCondition(CardSource cardSource)
  141. {
  142. return (cardSource.EqualsCardName("Aegiomon")
  143. || cardSource.EqualsCardName("Elecmon"))
  144. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
  145. }
  146. IEnumerator ActivateCoroutine(Hashtable hashtable)
  147. {
  148. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  149. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  150. if (canSelectHand || canSelectTrash)
  151. {
  152. #region Setup Location Selection
  153. if (canSelectHand && canSelectTrash)
  154. {
  155. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  156. {
  157. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  158. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  159. };
  160. string selectPlayerMessage = "From which area do you select a card?";
  161. string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
  162. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  163. }
  164. else
  165. {
  166. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  167. }
  168. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  169. #endregion
  170. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  171. CardSource selectedCard = null;
  172. IEnumerator SelectCardCoroutine(CardSource cardSource)
  173. {
  174. selectedCard = cardSource;
  175. yield return null;
  176. }
  177. #region Hand/Trash Card Selection & Play
  178. if (fromHand)
  179. {
  180. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  181. selectHandEffect.SetUp(
  182. selectPlayer: card.Owner,
  183. canTargetCondition: CanSelectCardCondition,
  184. canTargetCondition_ByPreSelecetedList: null,
  185. canEndSelectCondition: null,
  186. maxCount: 1,
  187. canNoSelect: true,
  188. canEndNotMax: false,
  189. isShowOpponent: true,
  190. selectCardCoroutine: SelectCardCoroutine,
  191. afterSelectCardCoroutine: null,
  192. mode: SelectHandEffect.Mode.Custom,
  193. cardEffect: activateClass);
  194. selectHandEffect.SetUpCustomMessage("Select 1 [Aegiomon]/[Elecmon] to play.", "The opponent is selecting 1 [Aegiomon]/[Elecmon] to play.");
  195. yield return StartCoroutine(selectHandEffect.Activate());
  196. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
  197. CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true));
  198. }
  199. else
  200. {
  201. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  202. selectCardEffect.SetUp(
  203. canTargetCondition: CanSelectCardCondition,
  204. canTargetCondition_ByPreSelecetedList: null,
  205. canEndSelectCondition: null,
  206. canNoSelect: () => true,
  207. selectCardCoroutine: SelectCardCoroutine,
  208. afterSelectCardCoroutine: null,
  209. message: "Select 1 [Aegiomon]/[Elecmon] to play.",
  210. maxCount: 1,
  211. canEndNotMax: false,
  212. isShowOpponent: true,
  213. mode: SelectCardEffect.Mode.Custom,
  214. root: SelectCardEffect.Root.Trash,
  215. customRootCardList: null,
  216. canLookReverseCard: true,
  217. selectPlayer: card.Owner,
  218. cardEffect: activateClass);
  219. selectCardEffect.SetUpCustomMessage("Select 1 [Aegiomon]/[Elecmon] to play.", "The opponent is selecting 1 [Aegiomon]/[Elecmon] to play.");
  220. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  221. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(
  222. CardEffectCommons.PlayPermanentCards(new List<CardSource>() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true));
  223. }
  224. #endregion
  225. }
  226. }
  227. }
  228. #endregion
  229. return cardEffects;
  230. }
  231. }
  232. }