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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System;
- // Asuna Shiroki
- namespace DCGO.CardEffects.BT25
- {
- public class BT25_092 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Shared Condition
- bool Valid3MOrTSCard(CardSource cardSource)
- {
- return cardSource.HasText("Three Musketeers")
- || cardSource.HasTSTraits;
- }
- #endregion
- #region Start of your Main Phase
- if(timing == EffectTiming.OnStartMainPhase)
- {
- cardEffects.Add(CardEffectFactory.StartOfYourMainPhaseClass(
- card,
- "By trashing a [Three Musketeers] in test or [TS] trait card form hand, <Draw 1> and gain 1 memory",
- ActivateCoroutine,
- EffectDescription(),
- additionalActivateCondition: AdditionalActivateCondition,
- optional: false,
- isSkippable: true
- ));
- string EffectDescription() => "[Start of Your Main Phase] By trashing 1 card with [Three Musketeers] in its text or [TS] trait from your hand, <Draw 1> and gain 1 memory.";
- bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass) => CardEffectCommons.HasMatchConditionOwnersHand(card, Valid3MOrTSCard);
- IEnumerator ActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: Valid3MOrTSCard,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
- {
- if (cardSources.Count >= 1)
- {
- yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
-
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- }
- }
- #endregion
- #region Main
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Suspend and trash an option from hand or sources to digivolve into [Three Musketeers]/[TS] Digimon for 1 less", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- => "[Main] By suspending this Tamer and trashing 1 Option card from your hand or your Digimon's digivolution cards, 1 of your Digimon may digivolve into a Digimon card with [Three Musketeers] in its text or the [TS] trait in the hand or trash with the cost reduced by 1.";
- bool ValidTrashCard(CardSource cardSource) => cardSource.IsOption;
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && permanent.DigivolutionCards.Any(ValidTrashCard);
- }
- bool CanDigivolveDigimon(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)
- && (CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Hand, permanent))
- || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Trash, permanent)));
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanActivateSuspendCostEffect(card)
- && (CardEffectCommons.HasMatchConditionOwnersHand(card, ValidTrashCard)
- || CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition));
- }
- bool ValidTarget(CardSource cardSource, SelectCardEffect.Root root, Permanent permanent)
- {
- return Valid3MOrTSCard(cardSource)
- && cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass, root);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- #region Pay costs
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SuspendPeremanentAndProcessAccordingToResult(
- new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass,
- SuccessProcess,
- null));
- IEnumerator SuccessProcess(List<Permanent> suspendedPermaments)
- {
- bool validHandCard = CardEffectCommons.HasMatchConditionOwnersHand(card, ValidTrashCard);
- bool validDigivolutionCard = CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition);
- if (validHandCard && validDigivolutionCard)
- {
- List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"From digivolution cards", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage1 = "From which area will you trash an option?";
- string notSelectPlayerMessage1 = "The opponent is choosing from which area to trash a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(validHandCard);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- var fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- if (fromHand)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: ValidTrashCard,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Discard,
- cardEffect: activateClass);
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- else
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SelectTrashDigivolutionCards(
- permanentCondition: PermanentCondition,
- cardCondition: ValidTrashCard,
- maxCount: 1,
- canNoTrash: false,
- isFromOnly1Permanent: true,
- activateClass: activateClass
- ));
- }
- #endregion
- #region Digivolve
- if(CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanDigivolveDigimon))
- {
- Permanent selectedPermanent = null;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanDigivolveDigimon,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to Digivolve", "The opponent is selecting 1 Digimon to return to digivolve");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- selectedPermanent = permanent;
- yield return null;
- }
- if (selectedPermanent != null)
- {
- bool ValidCardInHand = card.Owner.HandCards.Any(cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Hand, selectedPermanent));
- bool ValidCardInTrash = card.Owner.TrashCards.Any(cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Trash, selectedPermanent));
- if (ValidCardInHand && ValidCardInTrash)
- {
- List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage1 = "From which area do you select a card?";
- string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(ValidCardInHand);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- var fromHand1 = GManager.instance.userSelectionManager.SelectedBoolValue;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
- selectedPermanent,
- Valid3MOrTSCard,
- payCost: true,
- reduceCostTuple: (1, null),
- fixedCostTuple: null,
- ignoreDigivolutionRequirementFixedCost: -1,
- isHand: fromHand1,
- activateClass,
- successProcess: null
- ));
- #endregion
- }
- }
- }
- }
- }
- #endregion
- #region Security
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
|