BT25_034.cs 3.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Angemon
  6. namespace DCGO.CardEffects.BT25
  7. {
  8. public class BT25_034 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Digivolution Condition
  14. if (timing == EffectTiming.None)
  15. {
  16. bool Condition(Permanent permanent)
  17. {
  18. return permanent.TopCard.HasTSTraits;
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: Condition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  21. }
  22. #endregion
  23. #region When Trashed
  24. if (timing == EffectTiming.OnDiscardSecurity)
  25. {
  26. ActivateClass activateClass = new ActivateClass();
  27. activateClass.SetUpICardEffect("Play 1 level 4 or lower [Angel] or [Iliad] card", CanUseCondition, card);
  28. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  29. cardEffects.Add(activateClass);
  30. string EffectDescription()
  31. {
  32. return "When effects trashing this card from the security stack, you may play 1 level 4 or lower [Angel] or [Iliad] trait card from your hand without paying the cost.";
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
  37. }
  38. bool CanPlayCardCondition(CardSource cardSource)
  39. {
  40. return cardSource.HasPlayCost
  41. && cardSource.HasLevel
  42. && cardSource.Level <= 4
  43. && (cardSource.EqualsTraits("Angel") || cardSource.EqualsTraits("Iliad"))
  44. && CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass);
  45. }
  46. bool CanActivateCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.IsExistOnTrash(card)
  49. && CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCardCondition);
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  54. canTargetCondition: CanPlayCardCondition,
  55. SelectCardEffect.Root.Hand,
  56. activateClass,
  57. payCost: false
  58. ));
  59. }
  60. }
  61. #endregion
  62. #region Ascension
  63. if (timing == EffectTiming.OnDestroyedAnyone)
  64. {
  65. cardEffects.Add(CardEffectFactory.AscensionSelfEffect(isInheritedEffect: false, card: card, condition: null));
  66. }
  67. #endregion
  68. #region Barrier
  69. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  70. {
  71. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(true, card, null));
  72. }
  73. #endregion
  74. return cardEffects;
  75. }
  76. }
  77. }