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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- // Angemon
- namespace DCGO.CardEffects.BT25
- {
- public class BT25_034 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool Condition(Permanent permanent)
- {
- return permanent.TopCard.HasTSTraits;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: Condition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region When Trashed
- if (timing == EffectTiming.OnDiscardSecurity)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 level 4 or lower [Angel] or [Iliad] card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "When effects trashing this card from the security stack, you may play 1 level 4 or lower [Angel] or [Iliad] trait card from your hand without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
- }
- bool CanPlayCardCondition(CardSource cardSource)
- {
- return cardSource.HasPlayCost
- && cardSource.HasLevel
- && cardSource.Level <= 4
- && (cardSource.EqualsTraits("Angel") || cardSource.EqualsTraits("Iliad"))
- && CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnTrash(card)
- && CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCardCondition);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
- canTargetCondition: CanPlayCardCondition,
- SelectCardEffect.Root.Hand,
- activateClass,
- payCost: false
- ));
- }
- }
- #endregion
- #region Ascension
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- cardEffects.Add(CardEffectFactory.AscensionSelfEffect(isInheritedEffect: false, card: card, condition: null));
- }
- #endregion
- #region Barrier
- if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
- {
- cardEffects.Add(CardEffectFactory.BarrierSelfEffect(true, card, null));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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