BT25_098.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // Cyber Engage
  4. namespace DCGO.CardEffects.BT25
  5. {
  6. public class BT25_098 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Ignore Color Requirement
  12. if (timing == EffectTiming.None)
  13. {
  14. cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition));
  15. bool CardCondition(CardSource cardSource)
  16. {
  17. return cardSource.EqualsTraits("Appmon");
  18. }
  19. }
  20. #endregion
  21. #region Main
  22. if (timing == EffectTiming.OptionSkill)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  26. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return "[Main] Reveal the top 3 cards of your deck. Add 1 [Appmon] trait card among them to the hand. Trash the rest. Then, place this card in the battle area.";
  31. }
  32. bool CanSelectCardCondition(CardSource cardSource)
  33. {
  34. return cardSource.EqualsTraits("Appmon");
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  41. {
  42. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  43. revealCount: 3,
  44. simplifiedSelectCardConditions:
  45. new SimplifiedSelectCardConditionClass[]
  46. {
  47. new SimplifiedSelectCardConditionClass(
  48. canTargetCondition:CanSelectCardCondition,
  49. message: "Select 1 card with [Appmon] in its traits.",
  50. mode: SelectCardEffect.Mode.AddHand,
  51. maxCount: 1,
  52. selectCardCoroutine: null)
  53. },
  54. remainingCardsPlace: RemainingCardsPlace.Trash,
  55. activateClass: activateClass
  56. ));
  57. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  58. }
  59. }
  60. #endregion
  61. #region Main - Delay
  62. if (timing == EffectTiming.OnDeclaration)
  63. {
  64. ActivateClass activateClass = new ActivateClass();
  65. activateClass.SetUpICardEffect("Play 1 [Appmon] from hand for 3 less", CanUseCondition, card);
  66. activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
  67. cardEffects.Add(activateClass);
  68. string EffectDiscription()
  69. {
  70. return "You may play 1 [Appmon] trait card from your hand with the cost reduced by 3.";
  71. }
  72. bool CanSelectCardCondition(CardSource cardSource)
  73. {
  74. return cardSource.HasPlayCost
  75. && cardSource.EqualsTraits("Appmon")
  76. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: true, cardEffect: activateClass, fixedCost: cardSource.GetCostItself - 3);
  77. }
  78. bool CanUseCondition(Hashtable hashtable)
  79. {
  80. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  81. }
  82. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  83. {
  84. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  85. IEnumerator SuccessProcess()
  86. {
  87. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  88. canTargetCondition: CanSelectCardCondition,
  89. SelectCardEffect.Root.Hand,
  90. activateClass,
  91. payCost: true,
  92. reduceCostTuple: (3, null)
  93. ));
  94. }
  95. }
  96. }
  97. #endregion
  98. #region Security Effect
  99. if (timing == EffectTiming.SecuritySkill)
  100. {
  101. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  102. }
  103. #endregion
  104. return cardEffects;
  105. }
  106. }
  107. }