BT3_106.cs 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_106 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] All of your Digimon with <Blocker> or <Reboot> gain <Security Attack +1> (This Digimon checks 1 additional security card) for the turn.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. bool PermanentCondition(Permanent permanent)
  30. {
  31. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  32. {
  33. if (permanent.HasBlocker)
  34. {
  35. return true;
  36. }
  37. if (permanent.HasReboot)
  38. {
  39. return true;
  40. }
  41. }
  42. return false;
  43. }
  44. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttackPlayerEffect(
  45. permanentCondition: PermanentCondition,
  46. changeValue: 1,
  47. effectDuration: EffectDuration.UntilEachTurnEnd,
  48. activateClass: activateClass));
  49. }
  50. }
  51. if (timing == EffectTiming.SecuritySkill)
  52. {
  53. ActivateClass activateClass = new ActivateClass();
  54. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  55. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  56. activateClass.SetIsSecurityEffect(true);
  57. cardEffects.Add(activateClass);
  58. string EffectDiscription()
  59. {
  60. return "[Security] Add this card to its owner's hand.";
  61. }
  62. bool CanUseCondition(Hashtable hashtable)
  63. {
  64. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  65. }
  66. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  67. {
  68. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  69. }
  70. }
  71. return cardEffects;
  72. }
  73. }