BT3_029.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_029 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Unsuspend this Digimon", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  18. activateClass.SetHashString("Unsuspend_BT3_029");
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[Your Turn][Once Per Turn] When you play another Digimon, unsuspend this Digimon.";
  23. }
  24. bool PermanentCondition(Permanent permanent)
  25. {
  26. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  27. {
  28. if (permanent != card.PermanentOfThisCard())
  29. {
  30. return true;
  31. }
  32. }
  33. return false;
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (CardEffectCommons.IsOwnerTurn(card))
  40. {
  41. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  42. {
  43. return true;
  44. }
  45. }
  46. }
  47. return false;
  48. }
  49. bool CanActivateCondition(Hashtable hashtable)
  50. {
  51. if (CardEffectCommons.IsExistOnBattleArea(card))
  52. {
  53. return true;
  54. }
  55. return false;
  56. }
  57. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  58. {
  59. Permanent selectedPermanent = card.PermanentOfThisCard();
  60. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
  61. }
  62. }
  63. return cardEffects;
  64. }
  65. }