BT3_046.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_046 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. CannotAddMemoryClass cannotAddMemoryClass = new CannotAddMemoryClass();
  16. cannotAddMemoryClass.SetUpICardEffect("Opponent can't gain Memory", CanUseCondition, card);
  17. cannotAddMemoryClass.SetUpCannotAddMemoryClass(PlayerCondition: PlayerCondition, CardEffectCondition: CardEffectCondition);
  18. cardEffects.Add(cannotAddMemoryClass);
  19. bool CanUseCondition(Hashtable hashtable)
  20. {
  21. if (CardEffectCommons.IsExistOnBattleArea(card))
  22. {
  23. return true;
  24. }
  25. return false;
  26. }
  27. bool PlayerCondition(Player player)
  28. {
  29. if (player == card.Owner.Enemy)
  30. {
  31. return true;
  32. }
  33. return false;
  34. }
  35. bool CardEffectCondition(ICardEffect cardEffect)
  36. {
  37. if (cardEffect != null)
  38. {
  39. if (cardEffect.EffectSourceCard != null)
  40. {
  41. if (!cardEffect.IsTamerEffect)
  42. {
  43. return true;
  44. }
  45. }
  46. }
  47. return false;
  48. }
  49. }
  50. return cardEffects;
  51. }
  52. }