BT3_058.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_058 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  14. {
  15. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnAllyAttack)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("DP +7000 and Security Attack +2", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[When Attacking] If you attack an opponent's Digimon that has 12000 DP or more, this Digimon gets +7000 DP and <Security Attack +2> (This Digimon checks 2 additional security cards) for the turn.";
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  30. {
  31. if (GManager.instance.attackProcess.DefendingPermanent != null)
  32. {
  33. if (GManager.instance.attackProcess.DefendingPermanent.TopCard != null)
  34. {
  35. if (GManager.instance.attackProcess.DefendingPermanent.TopCard.Owner == card.Owner.Enemy)
  36. {
  37. if (GManager.instance.attackProcess.DefendingPermanent.IsDigimon)
  38. {
  39. if (GManager.instance.attackProcess.DefendingPermanent.DP >= 12000)
  40. {
  41. return true;
  42. }
  43. }
  44. }
  45. }
  46. }
  47. }
  48. return false;
  49. }
  50. bool CanActivateCondition(Hashtable hashtable)
  51. {
  52. if (CardEffectCommons.IsExistOnBattleArea(card))
  53. {
  54. return true;
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. if (CardEffectCommons.IsExistOnBattleArea(card))
  61. {
  62. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: card.PermanentOfThisCard(), changeValue: 7000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  63. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: card.PermanentOfThisCard(), changeValue: 2, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  64. }
  65. }
  66. }
  67. return cardEffects;
  68. }
  69. }