BT3_090.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_090 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Trash 1 security and play a Digimon from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] Trash 1 card from the top of both players' security stacks. Then, you may play 1 purple or yellow Digimon card with a level of 4 or less from your trash without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  28. {
  29. if (cardSource.Level <= 4 && cardSource.HasLevel)
  30. {
  31. if (cardSource.HasCardColor(CardColor.Purple))
  32. {
  33. return true;
  34. }
  35. if (cardSource.HasCardColor(CardColor.Yellow))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. bool CanUseCondition(Hashtable hashtable)
  45. {
  46. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  47. }
  48. bool CanActivateCondition(Hashtable hashtable)
  49. {
  50. if (CardEffectCommons.IsExistOnBattleArea(card))
  51. {
  52. return true;
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  59. {
  60. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  61. player: player,
  62. destroySecurityCount: 1,
  63. cardEffect: activateClass,
  64. fromTop: true).DestroySecurity());
  65. }
  66. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  67. {
  68. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  69. List<CardSource> selectedCards = new List<CardSource>();
  70. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  71. selectCardEffect.SetUp(
  72. canTargetCondition: CanSelectCardCondition,
  73. canTargetCondition_ByPreSelecetedList: null,
  74. canEndSelectCondition: null,
  75. canNoSelect: () => true,
  76. selectCardCoroutine: SelectCardCoroutine,
  77. afterSelectCardCoroutine: null,
  78. message: "Select 1 card to play.",
  79. maxCount: maxCount,
  80. canEndNotMax: false,
  81. isShowOpponent: true,
  82. mode: SelectCardEffect.Mode.Custom,
  83. root: SelectCardEffect.Root.Trash,
  84. customRootCardList: null,
  85. canLookReverseCard: true,
  86. selectPlayer: card.Owner,
  87. cardEffect: activateClass);
  88. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  89. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  90. yield return StartCoroutine(selectCardEffect.Activate());
  91. IEnumerator SelectCardCoroutine(CardSource cardSource)
  92. {
  93. selectedCards.Add(cardSource);
  94. yield return null;
  95. }
  96. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  97. cardSources: selectedCards,
  98. activateClass: activateClass,
  99. payCost: false,
  100. isTapped: false,
  101. root: SelectCardEffect.Root.Trash,
  102. activateETB: true));
  103. }
  104. }
  105. }
  106. return cardEffects;
  107. }
  108. }