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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT3_091 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return cards from trash to hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] If you have 10 or more cards in your trash, you may return up to 2 purple Option cards from your trash to your hand.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsOption)
- {
- if (cardSource.HasCardColor(CardColor.Purple))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- if (card.Owner.TrashCards.Count >= 10)
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- int maxCount = Math.Min(2, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: CanEndSelectCondition,
- canNoSelect: () => true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select cards to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: true,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- bool CanEndSelectCondition(List<CardSource> cardSources)
- {
- if (CardEffectCommons.HasNoElement(cardSources))
- {
- return false;
- }
- return true;
- }
- }
- }
- if (timing == EffectTiming.OnUseOption)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("Memory+2_BT3_091");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn][Once Per Turn] When you use an Option card, gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, null, null, card))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- return cardEffects;
- }
- }
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