BT3_091.cs 5.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_091 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Return cards from trash to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you have 10 or more cards in your trash, you may return up to 2 purple Option cards from your trash to your hand.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsOption)
  26. {
  27. if (cardSource.HasCardColor(CardColor.Purple))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  43. {
  44. if (card.Owner.TrashCards.Count >= 10)
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. int maxCount = Math.Min(2, card.Owner.TrashCards.Count(CanSelectCardCondition));
  55. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  56. selectCardEffect.SetUp(
  57. canTargetCondition: CanSelectCardCondition,
  58. canTargetCondition_ByPreSelecetedList: null,
  59. canEndSelectCondition: CanEndSelectCondition,
  60. canNoSelect: () => true,
  61. selectCardCoroutine: null,
  62. afterSelectCardCoroutine: null,
  63. message: "Select cards to add to your hand.",
  64. maxCount: maxCount,
  65. canEndNotMax: true,
  66. isShowOpponent: true,
  67. mode: SelectCardEffect.Mode.AddHand,
  68. root: SelectCardEffect.Root.Trash,
  69. customRootCardList: null,
  70. canLookReverseCard: true,
  71. selectPlayer: card.Owner,
  72. cardEffect: activateClass);
  73. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  74. bool CanEndSelectCondition(List<CardSource> cardSources)
  75. {
  76. if (CardEffectCommons.HasNoElement(cardSources))
  77. {
  78. return false;
  79. }
  80. return true;
  81. }
  82. }
  83. }
  84. if (timing == EffectTiming.OnUseOption)
  85. {
  86. ActivateClass activateClass = new ActivateClass();
  87. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  88. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  89. activateClass.SetHashString("Memory+2_BT3_091");
  90. cardEffects.Add(activateClass);
  91. string EffectDiscription()
  92. {
  93. return "[Your Turn][Once Per Turn] When you use an Option card, gain 2 memory.";
  94. }
  95. bool CanUseCondition(Hashtable hashtable)
  96. {
  97. if (CardEffectCommons.IsExistOnBattleArea(card))
  98. {
  99. if (CardEffectCommons.IsOwnerTurn(card))
  100. {
  101. if (CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, null, null, card))
  102. {
  103. return true;
  104. }
  105. }
  106. }
  107. return false;
  108. }
  109. bool CanActivateCondition(Hashtable hashtable)
  110. {
  111. if (CardEffectCommons.IsExistOnBattleArea(card))
  112. {
  113. return true;
  114. }
  115. return false;
  116. }
  117. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  118. {
  119. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  120. }
  121. }
  122. return cardEffects;
  123. }
  124. }