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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT3_109 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] 1 of your Digimon gains \"[On Deletion] Play this card without paying its memory cost. Any [On Play] effects on Digimon played with this effect don't activate\" for the turn.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- Permanent selectedPermanent = permanent;
- if (selectedPermanent != null)
- {
- CardSource _topCard = selectedPermanent.TopCard;
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Play this card from trash", CanUseCondition1, selectedPermanent.TopCard);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- activateClass1.SetEffectSourcePermanent(selectedPermanent);
- CardEffectCommons.AddEffectToPermanent(targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnDestroyedAnyone);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(selectedPermanent));
- string EffectDiscription1()
- {
- return "[On Deletion] Play this card without paying its memory cost. Any [On Play] effects on Digimon played with this effect don't activate";
- }
- bool CanUseCondition1(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
- {
- if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable1, (permanent) => permanent == selectedPermanent, activateClass))
- {
- if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition1(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsTopCardInTrashOnDeletion(hashtable1))
- {
- CardSource TopCard = CardEffectCommons.GetTopCardFromEffectHashtable(hashtable1);
- if (TopCard != null)
- {
- if (CardEffectCommons.IsExistOnTrash(TopCard))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: TopCard, payCost: false, cardEffect: activateClass1))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- CardSource TopCard = CardEffectCommons.GetTopCardFromEffectHashtable(_hashtable1);
- if (TopCard != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { TopCard },
- activateClass: activateClass1,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Trash,
- activateETB: false));
- }
- }
- }
- }
- }
- }
- }
- return cardEffects;
- }
- }
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