BT3_097.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_097 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] 1 of your Digimon gains \"This Digimon doesn't activate the [Security] effects of any Option cards it checks\" for the turn.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  34. {
  35. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  36. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  37. selectPermanentEffect.SetUp(
  38. selectPlayer: card.Owner,
  39. canTargetCondition: CanSelectPermanentCondition,
  40. canTargetCondition_ByPreSelecetedList: null,
  41. canEndSelectCondition: null,
  42. maxCount: maxCount,
  43. canNoSelect: false,
  44. canEndNotMax: false,
  45. selectPermanentCoroutine: SelectPermanentCoroutine,
  46. afterSelectPermanentCoroutine: null,
  47. mode: SelectPermanentEffect.Mode.Custom,
  48. cardEffect: activateClass);
  49. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects.");
  50. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  51. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  52. {
  53. Permanent selectedPermanent = permanent;
  54. if (selectedPermanent != null)
  55. {
  56. DisableEffectClass invalidationClass = new DisableEffectClass();
  57. invalidationClass.SetUpICardEffect("Ignore Security Effect", CanUseCondition1, card);
  58. invalidationClass.SetUpDisableEffectClass(DisableCondition: InvalidateCondition);
  59. selectedPermanent.UntilEachTurnEndEffects.Add((_timing) => invalidationClass);
  60. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(selectedPermanent));
  61. bool CanUseCondition1(Hashtable hashtable)
  62. {
  63. return true;
  64. }
  65. bool InvalidateCondition(ICardEffect cardEffect)
  66. {
  67. if (selectedPermanent.TopCard != null)
  68. {
  69. if (selectedPermanent.TopCard.Owner.GetBattleAreaPermanents().Contains(selectedPermanent))
  70. {
  71. if (cardEffect != null)
  72. {
  73. if (cardEffect.EffectSourceCard != null)
  74. {
  75. if (cardEffect.EffectSourceCard.IsOption)
  76. {
  77. if (cardEffect.IsSecurityEffect)
  78. {
  79. if (GManager.instance.attackProcess.AttackingPermanent == selectedPermanent)
  80. {
  81. return true;
  82. }
  83. }
  84. }
  85. }
  86. }
  87. }
  88. }
  89. return false;
  90. }
  91. }
  92. }
  93. }
  94. }
  95. }
  96. if (timing == EffectTiming.SecuritySkill)
  97. {
  98. ActivateClass activateClass = new ActivateClass();
  99. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  100. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  101. activateClass.SetIsSecurityEffect(true);
  102. cardEffects.Add(activateClass);
  103. string EffectDiscription()
  104. {
  105. return "[Security] Add this card to its owner's hand.";
  106. }
  107. bool CanUseCondition(Hashtable hashtable)
  108. {
  109. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  110. }
  111. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  112. {
  113. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  114. }
  115. }
  116. return cardEffects;
  117. }
  118. }