BT3_041.cs 5.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT3_041 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Add a security card from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Attacking] If you have 3 or fewer security cards, place 1 yellow Digimon card from your trash on top of your security stack face down.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.IsDigimon)
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (cardSource.HasCardColor(CardColor.Yellow))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  49. {
  50. if (card.Owner.SecurityCards.Count <= 3)
  51. {
  52. if (card.Owner.CanAddSecurity(activateClass))
  53. {
  54. return true;
  55. }
  56. }
  57. }
  58. }
  59. return false;
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  62. {
  63. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  64. {
  65. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  66. List<CardSource> selectedCards = new List<CardSource>();
  67. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  68. selectCardEffect.SetUp(
  69. canTargetCondition: CanSelectCardCondition,
  70. canTargetCondition_ByPreSelecetedList: null,
  71. canEndSelectCondition: null,
  72. canNoSelect: () => false,
  73. selectCardCoroutine: SelectCardCoroutine,
  74. afterSelectCardCoroutine: null,
  75. message: "Select 1 card to add to security.",
  76. maxCount: maxCount,
  77. canEndNotMax: false,
  78. isShowOpponent: true,
  79. mode: SelectCardEffect.Mode.Custom,
  80. root: SelectCardEffect.Root.Trash,
  81. customRootCardList: null,
  82. canLookReverseCard: true,
  83. selectPlayer: card.Owner,
  84. cardEffect: activateClass);
  85. selectCardEffect.SetUpCustomMessage("Select 1 card to add to security.", "The opponent is selecting 1 card to add to security.");
  86. selectCardEffect.SetUpCustomMessage_ShowCard("Added Security Card");
  87. yield return StartCoroutine(selectCardEffect.Activate());
  88. IEnumerator SelectCardCoroutine(CardSource cardSource)
  89. {
  90. selectedCards.Add(cardSource);
  91. yield return null;
  92. }
  93. if (selectedCards.Count >= 1)
  94. {
  95. foreach (CardSource selectedCard in selectedCards)
  96. {
  97. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard));
  98. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateRecoveryEffect(card.Owner));
  99. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(selectedCard).AddSecurity());
  100. }
  101. }
  102. }
  103. }
  104. }
  105. return cardEffects;
  106. }
  107. }