BT4_103.cs 3.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_103 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Return 1 of your opponent's level 5 or lower Digimon to its owner's hand. If your opponent has 8 or more cards in their hand, instead return 1 of your opponent's level 5 or lower Digimon to the bottom of its owner's deck. Trash all of the digivolution cards of that Digimon.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.Level <= 5)
  28. {
  29. if (permanent.TopCard.HasLevel)
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  42. {
  43. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  44. {
  45. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  46. SelectPermanentEffect.Mode mode = SelectPermanentEffect.Mode.Bounce;
  47. if (card.Owner.Enemy.HandCards.Count >= 8)
  48. {
  49. mode = SelectPermanentEffect.Mode.PutLibraryBottom;
  50. }
  51. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  52. selectPermanentEffect.SetUp(
  53. selectPlayer: card.Owner,
  54. canTargetCondition: CanSelectPermanentCondition,
  55. canTargetCondition_ByPreSelecetedList: null,
  56. canEndSelectCondition: null,
  57. maxCount: maxCount,
  58. canNoSelect: false,
  59. canEndNotMax: false,
  60. selectPermanentCoroutine: null,
  61. afterSelectPermanentCoroutine: null,
  62. mode: mode,
  63. cardEffect: activateClass);
  64. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  65. }
  66. }
  67. }
  68. if (timing == EffectTiming.SecuritySkill)
  69. {
  70. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Return 1 level 5 or lower Digimon to hand or deck");
  71. }
  72. return cardEffects;
  73. }
  74. }