BT4_086.cs 4.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_086 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Delete your Digimon and Memory +9", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] You may delete 1 of your [Cerberusmon] to gain 9 memory.";
  26. }
  27. bool CanSelectPermanentCondition(Permanent permanent)
  28. {
  29. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  30. {
  31. if (permanent.TopCard.CardNames.Contains("Cerberusmon"))
  32. {
  33. if (!permanent.TopCard.CanNotBeAffected(activateClass))
  34. {
  35. if (permanent.CanBeDestroyedBySkill(activateClass))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. bool CanUseCondition(Hashtable hashtable)
  45. {
  46. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  47. }
  48. bool CanActivateCondition(Hashtable hashtable)
  49. {
  50. if (CardEffectCommons.IsExistOnBattleArea(card))
  51. {
  52. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  60. {
  61. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  62. {
  63. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  64. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  65. selectPermanentEffect.SetUp(
  66. selectPlayer: card.Owner,
  67. canTargetCondition: CanSelectPermanentCondition,
  68. canTargetCondition_ByPreSelecetedList: null,
  69. canEndSelectCondition: null,
  70. maxCount: maxCount,
  71. canNoSelect: true,
  72. canEndNotMax: false,
  73. selectPermanentCoroutine: SelectPermanentCoroutine,
  74. afterSelectPermanentCoroutine: null,
  75. mode: SelectPermanentEffect.Mode.Custom,
  76. cardEffect: activateClass);
  77. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete.", "The opponent is selecting 1 Digimon to delete.");
  78. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  79. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  80. {
  81. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { permanent }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  82. IEnumerator SuccessProcess()
  83. {
  84. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(9, activateClass));
  85. }
  86. }
  87. }
  88. }
  89. }
  90. return cardEffects;
  91. }
  92. }