BT4_097.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_097 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnLoseSecurity)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[All Turns] When a card is removed from your security stack, you may suspend this Tamer to gain 1 memory.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanActivateCondition(Hashtable hashtable)
  35. {
  36. if (CardEffectCommons.IsExistOnBattleArea(card))
  37. {
  38. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  39. {
  40. return true;
  41. }
  42. }
  43. return false;
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  48. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  49. }
  50. }
  51. if (timing == EffectTiming.SecuritySkill)
  52. {
  53. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  54. }
  55. return cardEffects;
  56. }
  57. }