BT4_111.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_111 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. int count()
  16. {
  17. int count = 0;
  18. count += card.Owner.TrashCards.Count / 10;
  19. return count;
  20. }
  21. ActivateClass activateClass = new ActivateClass();
  22. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  23. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  24. cardEffects.Add(activateClass);
  25. string EffectDiscription()
  26. {
  27. return "[Main] Gain 1 memory for every 10 cards in your trash.";
  28. }
  29. bool CanUseCondition(Hashtable hashtable)
  30. {
  31. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  32. }
  33. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  34. {
  35. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(count(), activateClass));
  36. }
  37. }
  38. if (timing == EffectTiming.SecuritySkill)
  39. {
  40. ActivateClass activateClass = new ActivateClass();
  41. activateClass.SetUpICardEffect($"Memory +2", CanUseCondition, card);
  42. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  43. activateClass.SetIsSecurityEffect(true);
  44. cardEffects.Add(activateClass);
  45. string EffectDiscription()
  46. {
  47. return "[Security] Gain 2 memory.";
  48. }
  49. bool CanUseCondition(Hashtable hashtable)
  50. {
  51. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  56. }
  57. }
  58. return cardEffects;
  59. }
  60. }