BT4_112.cs 3.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_112 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Delete 1 of your opponent's level 6 or higher Digimon.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.Level >= 6)
  28. {
  29. if (permanent.TopCard.HasLevel)
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  42. {
  43. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  44. {
  45. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  46. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  47. selectPermanentEffect.SetUp(
  48. selectPlayer: card.Owner,
  49. canTargetCondition: CanSelectPermanentCondition,
  50. canTargetCondition_ByPreSelecetedList: null,
  51. canEndSelectCondition: null,
  52. maxCount: maxCount,
  53. canNoSelect: false,
  54. canEndNotMax: false,
  55. selectPermanentCoroutine: null,
  56. afterSelectPermanentCoroutine: null,
  57. mode: SelectPermanentEffect.Mode.Destroy,
  58. cardEffect: activateClass);
  59. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  60. }
  61. }
  62. }
  63. if (timing == EffectTiming.SecuritySkill)
  64. {
  65. ActivateClass activateClass = new ActivateClass();
  66. activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card);
  67. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  68. activateClass.SetIsSecurityEffect(true);
  69. cardEffects.Add(activateClass);
  70. string EffectDiscription()
  71. {
  72. return "[Security] Add this card to its owner's hand.";
  73. }
  74. bool CanUseCondition(Hashtable hashtable)
  75. {
  76. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  77. }
  78. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  79. {
  80. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  81. }
  82. }
  83. return cardEffects;
  84. }
  85. }