BT4_091.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_091 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("DP -7000 twice", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] Activate the following effect twice. - 1 of your opponent's Digimon gets -7000 DP for the turn.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  30. }
  31. bool CanActivateCondition(Hashtable hashtable)
  32. {
  33. if (CardEffectCommons.IsExistOnBattleArea(card))
  34. {
  35. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  36. {
  37. return true;
  38. }
  39. }
  40. return false;
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  43. {
  44. if (isExistOnField(card))
  45. {
  46. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  47. {
  48. for (int i = 0; i < 2; i++)
  49. {
  50. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  51. {
  52. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  53. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  54. selectPermanentEffect.SetUp(
  55. selectPlayer: card.Owner,
  56. canTargetCondition: CanSelectPermanentCondition,
  57. canTargetCondition_ByPreSelecetedList: null,
  58. canEndSelectCondition: null,
  59. maxCount: maxCount,
  60. canNoSelect: false,
  61. canEndNotMax: false,
  62. selectPermanentCoroutine: SelectPermanentCoroutine,
  63. afterSelectPermanentCoroutine: null,
  64. mode: SelectPermanentEffect.Mode.Custom,
  65. cardEffect: activateClass);
  66. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -7000.", "The opponent is selecting 1 Digimon that will get DP -7000.");
  67. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  68. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  69. {
  70. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -7000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  71. }
  72. }
  73. }
  74. }
  75. }
  76. }
  77. }
  78. if (timing == EffectTiming.OnDestroyedAnyone)
  79. {
  80. ActivateClass activateClass = new ActivateClass();
  81. activateClass.SetUpICardEffect("Memory +3", CanUseCondition, card);
  82. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  83. cardEffects.Add(activateClass);
  84. string EffectDiscription()
  85. {
  86. return "[On Deletion] Gain 3 memory.";
  87. }
  88. bool CanUseCondition(Hashtable hashtable)
  89. {
  90. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  91. }
  92. bool CanActivateCondition(Hashtable hashtable)
  93. {
  94. if (CardEffectCommons.IsExistOnTrash(card))
  95. {
  96. if (card.Owner.CanAddMemory(activateClass))
  97. {
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  104. {
  105. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(3, activateClass));
  106. }
  107. }
  108. return cardEffects;
  109. }
  110. }