BT4_048.cs 4.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_048 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Unsuspend this Digimon and opponent's Digimon gains DP -6000", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
  18. activateClass.SetHashString("Unsuspend_BT4_048");
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[When Attacking][Once Per Turn] You may add the top card of your security stack to your hand to unsuspend this Digimon and have 1 of your opponent's Digimon get -6000 DP for the turn.";
  23. }
  24. bool CanSelectPermanentCondition(Permanent permanent)
  25. {
  26. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  31. }
  32. bool CanActivateCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.IsExistOnBattleArea(card))
  35. {
  36. if (card.Owner.SecurityCards.Count >= 1)
  37. {
  38. return true;
  39. }
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. if (card.Owner.SecurityCards.Count >= 1)
  46. {
  47. CardSource topCard = card.Owner.SecurityCards[0];
  48. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  49. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  50. player: card.Owner,
  51. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  52. activateClass).ReduceSecurity());
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. Permanent selectedPermanent = card.PermanentOfThisCard();
  56. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
  57. }
  58. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  59. {
  60. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  61. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  62. selectPermanentEffect.SetUp(
  63. selectPlayer: card.Owner,
  64. canTargetCondition: CanSelectPermanentCondition,
  65. canTargetCondition_ByPreSelecetedList: null,
  66. canEndSelectCondition: null,
  67. maxCount: maxCount,
  68. canNoSelect: false,
  69. canEndNotMax: false,
  70. selectPermanentCoroutine: SelectPermanentCoroutine,
  71. afterSelectPermanentCoroutine: null,
  72. mode: SelectPermanentEffect.Mode.Custom,
  73. cardEffect: activateClass);
  74. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -6000.", "The opponent is selecting 1 Digimon that will get DP -6000.");
  75. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  76. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  77. {
  78. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -6000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  79. }
  80. }
  81. }
  82. }
  83. }
  84. return cardEffects;
  85. }
  86. }