BT4_105.cs 4.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_105 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Place 1 of your Digimon on top of your security stack face down. Trash all of the digivolution cards of that Digimon.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  26. {
  27. if (card.Owner.CanAddSecurity(activateClass))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  41. {
  42. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  43. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  44. selectPermanentEffect.SetUp(
  45. selectPlayer: card.Owner,
  46. canTargetCondition: CanSelectPermanentCondition,
  47. canTargetCondition_ByPreSelecetedList: null,
  48. canEndSelectCondition: null,
  49. maxCount: maxCount,
  50. canNoSelect: false,
  51. canEndNotMax: false,
  52. selectPermanentCoroutine: SelectPermanentCoroutine,
  53. afterSelectPermanentCoroutine: null,
  54. mode: SelectPermanentEffect.Mode.Custom,
  55. cardEffect: activateClass);
  56. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place to security.", "The opponent is selecting 1 Digimon to place to security.");
  57. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  58. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  59. {
  60. Permanent selectedPermanent = permanent;
  61. if (selectedPermanent != null)
  62. {
  63. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(selectedPermanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop: true).PutSecurity());
  64. }
  65. }
  66. }
  67. }
  68. }
  69. if (timing == EffectTiming.SecuritySkill)
  70. {
  71. ActivateClass activateClass = new ActivateClass();
  72. activateClass.SetUpICardEffect($"Recovery +1 (Deck)", CanUseCondition, card);
  73. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  74. activateClass.SetIsSecurityEffect(true);
  75. cardEffects.Add(activateClass);
  76. string EffectDiscription()
  77. {
  78. return "[Security] Trigger <Recovery +1 (Deck)>. (Place the top card of your deck on top of your security stack.)";
  79. }
  80. bool CanUseCondition(Hashtable hashtable)
  81. {
  82. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  83. }
  84. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  85. {
  86. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  87. }
  88. }
  89. return cardEffects;
  90. }
  91. }