BT5_060.cs 5.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_060 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Look at the top card of your deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Look at the top card of your deck.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (card.Owner.LibraryCards.Count >= 1)
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. if (card.Owner.LibraryCards.Count >= 1)
  41. {
  42. List<CardSource> topCards = new List<CardSource>();
  43. for (int i = 0; i < 1; i++)
  44. {
  45. if (card.Owner.LibraryCards.Count > i)
  46. {
  47. topCards.Add(card.Owner.LibraryCards[i]);
  48. }
  49. }
  50. if (topCards.Count >= 1)
  51. {
  52. if (card.Owner.isYou)
  53. {
  54. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(
  55. topCards, "Deck Top Card", true, true));
  56. }
  57. }
  58. yield return new WaitForSeconds(0.5f);
  59. }
  60. }
  61. }
  62. if (timing == EffectTiming.OnDestroyedAnyone)
  63. {
  64. ActivateClass activateClass = new ActivateClass();
  65. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  66. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  67. cardEffects.Add(activateClass);
  68. string EffectDiscription()
  69. {
  70. return "[On Deletion] Reveal 3 cards from the top of your deck. You may play 1 [Monitamon] among them without paying its memory cost. Place the remaining cards at the bottom of your deck in any order.";
  71. }
  72. bool CanSelectCardCondition(CardSource cardSource)
  73. {
  74. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  75. {
  76. if (cardSource.CardNames.Contains("Monitamon"))
  77. {
  78. return true;
  79. }
  80. }
  81. return false;
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  86. }
  87. bool CanActivateCondition(Hashtable hashtable)
  88. {
  89. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  90. {
  91. if (card.Owner.LibraryCards.Count >= 1)
  92. {
  93. return true;
  94. }
  95. }
  96. return false;
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  99. {
  100. List<CardSource> selectedCards = new List<CardSource>();
  101. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  102. revealCount: 3,
  103. simplifiedSelectCardConditions:
  104. new SimplifiedSelectCardConditionClass[]
  105. {
  106. new SimplifiedSelectCardConditionClass(
  107. canTargetCondition:CanSelectCardCondition,
  108. message: "Select 1 [Monitamon].",
  109. mode: SelectCardEffect.Mode.Custom,
  110. maxCount: 1,
  111. selectCardCoroutine: SelectCardCoroutine),
  112. },
  113. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  114. activateClass: activateClass,
  115. canNoSelect: true
  116. ));
  117. IEnumerator SelectCardCoroutine(CardSource cardSource)
  118. {
  119. selectedCards.Add(cardSource);
  120. yield return null;
  121. }
  122. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  123. cardSources: selectedCards,
  124. activateClass: activateClass,
  125. payCost: false,
  126. isTapped: false,
  127. root: SelectCardEffect.Root.Library,
  128. activateETB: true));
  129. }
  130. }
  131. return cardEffects;
  132. }
  133. }