BT5_062.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_062 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. bool Condition()
  20. {
  21. return CardEffectCommons.IsOwnerTurn(card);
  22. }
  23. cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(defenderCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't Attack"));
  24. }
  25. if (timing == EffectTiming.OnEndBattle)
  26. {
  27. ActivateClass activateClass = new ActivateClass();
  28. activateClass.SetUpICardEffect("Unsuspend this Digimon", CanUseCondition, card);
  29. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  30. cardEffects.Add(activateClass);
  31. string EffectDiscription()
  32. {
  33. return "[Opponent's Turn] When this Digimon deletes an opponent's Digimon in battle and survives, unsuspend it.";
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (CardEffectCommons.IsOpponentTurn(card))
  40. {
  41. bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
  42. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  43. if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: true))
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. if (CardEffectCommons.CanUnsuspend(card.PermanentOfThisCard()))
  56. {
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  63. {
  64. Permanent selectedPermanent = card.PermanentOfThisCard();
  65. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
  66. }
  67. }
  68. return cardEffects;
  69. }
  70. }