BT5_057.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_057 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDeclaration)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Gain Security Attack +1 to your Digimon", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] <Digi-Burst 3> (Trash 3 of this Digimon's Digivolution cards to activate the effect below.) - All of your Digimon with <Digi-Burst> gain <Security Attack +1> (This Digimon checks 1 additional security card) for the turn.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.IsExistOnBattleArea(card))
  26. {
  27. if (new IDigiBurst(card.PermanentOfThisCard(), 3, activateClass).CanDigiBurst())
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(new IDigiBurst(card.PermanentOfThisCard(), 3, activateClass).DigiBurst());
  37. bool PermanentCondition(Permanent permanent)
  38. {
  39. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.HasDigiBurst;
  40. }
  41. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttackPlayerEffect(
  42. permanentCondition: PermanentCondition,
  43. changeValue: 1,
  44. effectDuration: EffectDuration.UntilEachTurnEnd,
  45. activateClass: activateClass));
  46. }
  47. }
  48. return cardEffects;
  49. }
  50. }