BT5_072.cs 3.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_072 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Deletion] You may return 1 level 3 Digimon card with an [On Deletion] effect other than [Fake Agumon Expert] from your trash to your hand.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (!cardSource.CardNames.Contains("FakeAgumonExpert") && !cardSource.CardNames.Contains("Fake Agumon Expert"))
  28. {
  29. if (cardSource.HasOnDeletionEffect)
  30. {
  31. if (cardSource.Level == 3)
  32. {
  33. if (cardSource.HasLevel)
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. if (CardEffectCommons.IsExistOnTrash(card))
  50. {
  51. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  52. {
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  61. {
  62. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  63. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  64. selectCardEffect.SetUp(
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. canNoSelect: () => true,
  69. selectCardCoroutine: null,
  70. afterSelectCardCoroutine: null,
  71. message: "Select 1 card to add to your hand.",
  72. maxCount: maxCount,
  73. canEndNotMax: false,
  74. isShowOpponent: true,
  75. mode: SelectCardEffect.Mode.AddHand,
  76. root: SelectCardEffect.Root.Trash,
  77. customRootCardList: null,
  78. canLookReverseCard: true,
  79. selectPlayer: card.Owner,
  80. cardEffect: activateClass);
  81. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  82. }
  83. }
  84. }
  85. return cardEffects;
  86. }
  87. }