BT5_078.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_078 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 level 3 Digimon from trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Deletion] You may play 1 level 3 purple Digimon card from your trash without paying its memory cost. Any [On Play] effects on Digimon played with this effect don't activate.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.IsDigimon)
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (cardSource.IsDigimon)
  32. {
  33. if (cardSource.HasCardColor(CardColor.Purple))
  34. {
  35. if (cardSource.Level == 3)
  36. {
  37. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  38. {
  39. if (cardSource.HasLevel)
  40. {
  41. return true;
  42. }
  43. }
  44. }
  45. }
  46. }
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. bool CanUseCondition(Hashtable hashtable)
  53. {
  54. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  55. }
  56. bool CanActivateCondition(Hashtable hashtable)
  57. {
  58. if (CardEffectCommons.IsExistOnTrash(card))
  59. {
  60. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  61. {
  62. return true;
  63. }
  64. }
  65. return false;
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  70. {
  71. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  72. List<CardSource> selectedCards = new List<CardSource>();
  73. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  74. selectCardEffect.SetUp(
  75. canTargetCondition: CanSelectCardCondition,
  76. canTargetCondition_ByPreSelecetedList: null,
  77. canEndSelectCondition: null,
  78. canNoSelect: () => true,
  79. selectCardCoroutine: SelectCardCoroutine,
  80. afterSelectCardCoroutine: null,
  81. message: "Select 1 card to play.",
  82. maxCount: maxCount,
  83. canEndNotMax: false,
  84. isShowOpponent: true,
  85. mode: SelectCardEffect.Mode.Custom,
  86. root: SelectCardEffect.Root.Trash,
  87. customRootCardList: null,
  88. canLookReverseCard: true,
  89. selectPlayer: card.Owner,
  90. cardEffect: activateClass);
  91. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  92. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  93. yield return StartCoroutine(selectCardEffect.Activate());
  94. IEnumerator SelectCardCoroutine(CardSource cardSource)
  95. {
  96. selectedCards.Add(cardSource);
  97. yield return null;
  98. }
  99. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: false));
  100. }
  101. }
  102. }
  103. return cardEffects;
  104. }
  105. }