BT5_083.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_083 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Both players trash the top 5 cards of their decks", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] Both players trash the top 5 cards of their decks.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  41. {
  42. if (player.LibraryCards.Count >= 1)
  43. {
  44. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(5, player, activateClass);
  45. addTrashCard.SetNotShowCards();
  46. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  47. if (player.isYou)
  48. {
  49. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
  50. }
  51. else
  52. {
  53. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
  54. }
  55. }
  56. }
  57. }
  58. }
  59. if (timing == EffectTiming.OnDestroyedAnyone)
  60. {
  61. ActivateClass activateClass = new ActivateClass();
  62. activateClass.SetUpICardEffect("Play 1 level 6 Digimon with [Gallantmon] in its name from hand or trash", CanUseCondition, card);
  63. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  64. cardEffects.Add(activateClass);
  65. string EffectDiscription()
  66. {
  67. return "[On Deletion] If you have a Tamer in play, you may play 1 level 6 Digimon card with [Gallantmon] in its name from your hand or trash without paying its memory cost.";
  68. }
  69. bool CanSelectCardCondition(CardSource cardSource)
  70. {
  71. if (cardSource.IsDigimon)
  72. {
  73. if (cardSource.ContainsCardName("Gallantmon"))
  74. {
  75. if (cardSource.Level == 6)
  76. {
  77. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  78. {
  79. if (cardSource.HasLevel)
  80. {
  81. return true;
  82. }
  83. }
  84. }
  85. }
  86. }
  87. return false;
  88. }
  89. bool CanUseCondition(Hashtable hashtable)
  90. {
  91. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  92. }
  93. bool CanActivateCondition(Hashtable hashtable)
  94. {
  95. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  96. {
  97. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer))
  98. {
  99. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  100. {
  101. return true;
  102. }
  103. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  104. {
  105. return true;
  106. }
  107. }
  108. }
  109. return false;
  110. }
  111. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  112. {
  113. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  114. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  115. if (canSelectHand || canSelectTrash)
  116. {
  117. if (canSelectHand && canSelectTrash)
  118. {
  119. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  120. {
  121. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  122. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  123. };
  124. string selectPlayerMessage = "From which area do you play a card?";
  125. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  126. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  127. }
  128. else
  129. {
  130. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  131. }
  132. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  133. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  134. List<CardSource> selectedCards = new List<CardSource>();
  135. IEnumerator SelectCardCoroutine(CardSource cardSource)
  136. {
  137. selectedCards.Add(cardSource);
  138. yield return null;
  139. }
  140. if (fromHand)
  141. {
  142. int maxCount = 1;
  143. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  144. selectHandEffect.SetUp(
  145. selectPlayer: card.Owner,
  146. canTargetCondition: CanSelectCardCondition,
  147. canTargetCondition_ByPreSelecetedList: null,
  148. canEndSelectCondition: null,
  149. maxCount: maxCount,
  150. canNoSelect: true,
  151. canEndNotMax: false,
  152. isShowOpponent: true,
  153. selectCardCoroutine: SelectCardCoroutine,
  154. afterSelectCardCoroutine: null,
  155. mode: SelectHandEffect.Mode.Custom,
  156. cardEffect: activateClass);
  157. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  158. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  159. yield return StartCoroutine(selectHandEffect.Activate());
  160. }
  161. else
  162. {
  163. int maxCount = 1;
  164. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  165. selectCardEffect.SetUp(
  166. canTargetCondition: CanSelectCardCondition,
  167. canTargetCondition_ByPreSelecetedList: null,
  168. canEndSelectCondition: null,
  169. canNoSelect: () => true,
  170. selectCardCoroutine: SelectCardCoroutine,
  171. afterSelectCardCoroutine: null,
  172. message: "Select 1 card to play.",
  173. maxCount: maxCount,
  174. canEndNotMax: false,
  175. isShowOpponent: true,
  176. mode: SelectCardEffect.Mode.Custom,
  177. root: SelectCardEffect.Root.Trash,
  178. customRootCardList: null,
  179. canLookReverseCard: true,
  180. selectPlayer: card.Owner,
  181. cardEffect: activateClass);
  182. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  183. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  184. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  185. }
  186. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  187. if (!fromHand)
  188. {
  189. root = SelectCardEffect.Root.Trash;
  190. }
  191. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  192. }
  193. }
  194. }
  195. return cardEffects;
  196. }
  197. }