BT5_106.cs 9.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_106 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] You may delete 1 of your Digimon to unsuspend 1 of your purple Digimon.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanSelectPermanentCondition1(Permanent permanent)
  28. {
  29. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  30. {
  31. if (permanent.TopCard.CardColors.Contains(CardColor.Purple))
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  43. {
  44. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  45. {
  46. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  47. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  48. selectPermanentEffect.SetUp(
  49. selectPlayer: card.Owner,
  50. canTargetCondition: CanSelectPermanentCondition,
  51. canTargetCondition_ByPreSelecetedList: null,
  52. canEndSelectCondition: null,
  53. maxCount: maxCount,
  54. canNoSelect: true,
  55. canEndNotMax: false,
  56. selectPermanentCoroutine: SelectPermanentCoroutine,
  57. afterSelectPermanentCoroutine: null,
  58. mode: SelectPermanentEffect.Mode.Custom,
  59. cardEffect: activateClass);
  60. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete.", "The opponent is selecting 1 Digimon to delete.");
  61. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  62. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  63. {
  64. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { permanent }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  65. IEnumerator SuccessProcess()
  66. {
  67. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition1))
  68. {
  69. maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition1));
  70. selectPermanentEffect.SetUp(
  71. selectPlayer: card.Owner,
  72. canTargetCondition: CanSelectPermanentCondition1,
  73. canTargetCondition_ByPreSelecetedList: null,
  74. canEndSelectCondition: null,
  75. maxCount: maxCount,
  76. canNoSelect: false,
  77. canEndNotMax: false,
  78. selectPermanentCoroutine: null,
  79. afterSelectPermanentCoroutine: null,
  80. mode: SelectPermanentEffect.Mode.UnTap,
  81. cardEffect: activateClass);
  82. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  83. }
  84. }
  85. }
  86. }
  87. }
  88. }
  89. if (timing == EffectTiming.SecuritySkill)
  90. {
  91. ActivateClass activateClass = new ActivateClass();
  92. activateClass.SetUpICardEffect($"Play 1 level 3 Digimon from trash", CanUseCondition, card);
  93. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
  94. activateClass.SetIsSecurityEffect(true);
  95. cardEffects.Add(activateClass);
  96. string EffectDiscription()
  97. {
  98. return "[Security] You may play 1 level 3 purple Digimon card from your trash without paying its memory cost. Any [On Play] effects on Digimon played with this effect don't activate.";
  99. }
  100. bool CanSelectCardCondition(CardSource cardSource)
  101. {
  102. if (cardSource != null)
  103. {
  104. if (cardSource.IsDigimon)
  105. {
  106. if (cardSource.Owner == card.Owner)
  107. {
  108. if (cardSource.IsDigimon)
  109. {
  110. if (cardSource.HasCardColor(CardColor.Purple))
  111. {
  112. if (cardSource.Level == 3)
  113. {
  114. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  115. {
  116. if (cardSource.HasLevel)
  117. {
  118. return true;
  119. }
  120. }
  121. }
  122. }
  123. }
  124. }
  125. }
  126. }
  127. return false;
  128. }
  129. bool CanUseCondition(Hashtable hashtable)
  130. {
  131. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  132. }
  133. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  134. {
  135. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  136. {
  137. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  138. List<CardSource> selectedCards = new List<CardSource>();
  139. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  140. selectCardEffect.SetUp(
  141. canTargetCondition: CanSelectCardCondition,
  142. canTargetCondition_ByPreSelecetedList: null,
  143. canEndSelectCondition: null,
  144. canNoSelect: () => false,
  145. selectCardCoroutine: SelectCardCoroutine,
  146. afterSelectCardCoroutine: null,
  147. message: "Select 1 card to play.",
  148. maxCount: maxCount,
  149. canEndNotMax: false,
  150. isShowOpponent: true,
  151. mode: SelectCardEffect.Mode.Custom,
  152. root: SelectCardEffect.Root.Trash,
  153. customRootCardList: null,
  154. canLookReverseCard: true,
  155. selectPlayer: card.Owner,
  156. cardEffect: activateClass);
  157. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  158. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  159. yield return StartCoroutine(selectCardEffect.Activate());
  160. IEnumerator SelectCardCoroutine(CardSource cardSource)
  161. {
  162. selectedCards.Add(cardSource);
  163. yield return null;
  164. }
  165. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: false));
  166. }
  167. }
  168. }
  169. return cardEffects;
  170. }
  171. }