BT5_099.cs 3.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_099 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] For each Digimon you have in play, activate the effect below. - 1 of your opponent's Digimon gets -3000 DP for the turn.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. int count = card.Owner.GetBattleAreaDigimons().Count;
  34. if (count >= 1)
  35. {
  36. for (int i = 0; i < count; i++)
  37. {
  38. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  39. {
  40. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  41. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  42. selectPermanentEffect.SetUp(
  43. selectPlayer: card.Owner,
  44. canTargetCondition: CanSelectPermanentCondition,
  45. canTargetCondition_ByPreSelecetedList: null,
  46. canEndSelectCondition: null,
  47. maxCount: maxCount,
  48. canNoSelect: false,
  49. canEndNotMax: false,
  50. selectPermanentCoroutine: SelectPermanentCoroutine,
  51. afterSelectPermanentCoroutine: null,
  52. mode: SelectPermanentEffect.Mode.Custom,
  53. cardEffect: activateClass);
  54. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -3000.", "The opponent is selecting 1 Digimon that will get DP -3000.");
  55. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  56. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  57. {
  58. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -3000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  59. }
  60. }
  61. }
  62. }
  63. }
  64. }
  65. if (timing == EffectTiming.SecuritySkill)
  66. {
  67. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"DP -3000 for each your Digimon");
  68. }
  69. return cardEffects;
  70. }
  71. }